Be prepared its coming...... DayZ End Game

will you play this mod?

  • Yes!

    Votes: 25 58.1%
  • No

    Votes: 9 20.9%
  • Its made by sheep of course i play!

    Votes: 5 11.6%
  • why ... just why?

    Votes: 4 9.3%

  • Total voters
    43
wioepx.jpg

a screen shot of some of the new vehicles
yes thats a horse nest to the buses :p
 
nice, looks like its public alpha soon? haha just kidding :p
we are currently on 0.0.0.7 and im making great progress and the other devs are providing some awesome stuff, once we reach 0.0.1.0 we may release a public test,

i still have to add the new skins\weapons and new items and give them a purpose, the map changes will come last as they are rather easy compared to the rest :) so dont expect anything to fancy for the first public test but it will have all the new vehicles and guns as well as some of the new items

(i plan on overhauling Alchemy building and integrating it into the Epoch build system using the new items)
 
we are currently on 0.0.0.7 and im making great progress and the other devs are providing some awesome stuff, once we reach 0.0.1.0 we may release a public test,

i still have to add the new skins\weapons and new items and give them a purpose, the map changes will come last as they are rather easy compared to the rest :) so dont expect anything to fancy for the first public test but it will have all the new vehicles and guns as well as some of the new items

(i plan on overhauling Alchemy building and integrating it into the Epoch build system using the new items)
nice :D
 
ok got another update coming soon adds a massive amount of new skins and a firetruck! im nearly down adding the current skins,vehicles and weapons and will try to have them all done by the weekend as well as the new ones, ill then start fixing the trader category and changing them around to make them easier to find stuff, once the thats done ill start focusing on the cleaning the code up and getting it all in to the client
 
ok heres a quick update on what ive done this weekend

115+ new skins
8 new vehicles (Including a fire truck & submarines)

all added to traders

cleaned up un used PBOS from client

added new loading screen #1 ( i like it the best so far :p )
 
ok so i have a few skins left to add and and a handful of vehicles then its on to the weapons (theres over 200+ new ones) and last but not least the new items :)
then comes the tedious part of testing 115+ different skins, 50+ new vehicles, 200+ new weapons and the new items :p

now testing out the subs and massive tankers is gonna be fun :p

also there is some RPT spamming going on in regards to the new Bell choppers that im trying to fix (hitPoint engine spam crap :) )

the client\server file downloads are way outdated now and ill re upload then tonight
 
got the origins buildings working (still working on stronghold) thanks to lunchbox charlies epoch origins pack :)
removed the bell 206 choppers to stop the RPT spam
crack vault works but breaks other actions so im fixing that ... all in all its coming along nice ly

new client/update coming this week end :p
 
Ok Stronghold has an issue with the combination code to unlock it ( says its a 4 digit code but ends up being 8 :( )
crack vault works now, but is the same as if you opened it as the owner, im working on that, started creating anew city to the south and redoing some of the existing ones to have more buildings and crap,

didnt get time to get client ready but as soon as ive finished adding the new weapons and items i get it out (once there done then i can remove any PBO/addons that are not used)

also working on making the hero/bandit houses upgradeable and making them need materials to be built

so heres a quick roadmap of what im doing in no paticular order

  • Hero/bandit houses upgradable
  • Hero/bandit houses need materials to be built
  • Origins buildings need blue prints to be built
  • Add new weapons
  • Test new skins
  • Test new vehicles
  • Ensure all vehicles can be rearmed
  • Fix any RPT errors that pop up
  • Re do traders (not a priority at this stage)
  • Finish new city area
  • Redo existing citys/towns with new buildings
  • Move MPMission code to Client (dayz_code) for quicker mission loading
  • Fix vault crack script
  • Build script to crack locked doors/buildings
  • License system for vehicles
  • Redo trader prices for ALL items
  • Add origins buildings in to plotpole system
  • Overhaul zombies (new zed models, do more damage, etc)
  • remove silver and use gold only (may use single currency system)
  • Fix some addon load errors (cant load blah.paa, cant load texture, etc )
  • Redo admin tools into a GUI instead of scroll menu
as you can see im very busy working on the mod and should have a lot done this week :p
 
ok i bit the bullet and decided to add Single currency mod in (im using souls 2.0 version)
im using this as it also gives the 999 hive call that i plan on using for the license system :)

quick run down on it
  • can transfer money to other players
  • EVAC chopper uses money
  • Admintools money features
  • Smelt gold into coins and back
  • Merging Souls HUD with debug monitor
  • AI have a chance to have money on them
  • Traders use money (still WIP have to convert endgame stuff to money format)
  • WIP - bankers instead of ATMS/Laptops

im also adding plotpole 4 life and updating adminbuild/vectorbuild/snappro to the latest versions
and adding in Paint Vehicle mod :p
 
ok heres the current TODO list
  • AI add military stuff
  • Add restriction to using Tanks/Jets/Choppers
  • trader city's actually in city's and at logical places
  • remove vehicles that don't fit the apocalyptic feel
  • make locked doors/buildings breakable/Pick-able
  • add new loot to loot tables and traders
  • completely new traders and trade locations
  • new vehicles to dynamic spawns
  • add features to new items
  • Redo/Balance loot tables loot tables (everything is rare :p)
  • balance/change vehicle prices at traders
  • lower high end vehicle spawns to 0 (chance of 1 still spawning)
  • Remove rare vehicles from world spawns
  • clean up SQL dump (remove char data and object data)
  • Cleanup Client files (PBO's)
  • add skins from BB_OA_MERCS PBO
  • Stronghold sleep script fix
  • Stronghold clothes script fix
  • Stronghold scripts fix
  • Stronghold need materials to build
  • Hero/bandit houses upgradable
  • Hero/bandit houses need materials to be built
  • Origins buildings need blueprints AND plotpole to be built
  • Add new weapons
  • Test new skins
  • Test new vehicles
  • Ensure all vehicles can be rearmed
  • Fix any RPT errors that pop up
  • Finish new city area
  • Redo existing citys/towns with new buildings
  • Move MPMission code to Client (dayz_code) for quicker mission loading
  • Fix vault crack script (working but not how i would like it to be)
  • License system for vehicles (use the 999 Hive call)
  • Redo/Balance trader prices for ALL items
  • Add origins buildings in to plotpole system
  • Overhaul zombies (new zed models, do more damage, etc)
  • remove silver and use gold only
  • Fix some addon load errors (cant load blah.paa, cant load texture, etc )
  • Redo admin tools into a GUI instead of scroll menu
  • Test Single Currency
  • Update Vectorbuild/adminbuild/snappro to latest versions
  • Add plotpole4life
  • Add Paint Vehicle addon
if you would like to help with anything please PM me


Current version is now 0.0.1.0

i may release public test soon :p
 
i know dayz is on its last legs and soon it be a different style of game all together, not so much survive as raiding PVP styled as we got in overpoch where not many friendlies out side of your group and such, but some grabs there look like SA, i cant wait to try this and see it get attention from the dayz fans, just worried the fluff will bottle neck servers and go beyond the arma2 dated engine capabilities,

holding thumbs this stuff happens in arma3 engine sooner then later
 
The hazmat suits intrigue me. I'm a huge fan of the Epidemic mod and it's story and those hazmats give it life.

You're talented Sheep, I'd to see you move on to Arma 3 because we all know how Arma 2 is barely breathing.

Best of luck with your mod here.

I've got some ideas for Arma 3 if you're ever interested in collaborating.
 
I'm truly amazed with this, can't wait to test it out.

Maybe I missed a post regarding it, but how far are you with releasing client and server files for public testing?

*EDIT* If you need help with bandwidth, let me know.
 
Last edited:
I'm truly amazed with this, can't wait to test it out.

Maybe I missed a post regarding it, but how far are you with releasing client and server files for public testing?

*EDIT* If you need help with bandwidth, let me know.
just polishing off some annoying bugs and finalizing client PBOs, there is no offical date for public test yet as i dont want to get hopes up and then miss the release cause of a stupid ; in the wrong place :p
The hazmat suits intrigue me. I'm a huge fan of the Epidemic mod and it's story and those hazmats give it life.

You're talented Sheep, I'd to see you move on to Arma 3 because we all know how Arma 2 is barely breathing.

Best of luck with your mod here.

I've got some ideas for Arma 3 if you're ever interested in collaborating.
i would love to move to aram3 but $$ is holding me back at the moment, a mate lent me his account to try it out and i even ported some of my scripts across and have to say it has a lot of potential

i look forward to finally getting across to arma3 and bringing endgame/repack across to it :p
 
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