Dayz Quest System [EPOCH ADDITION] v0.1 [IN DEVELOPMENT]

this is what happened on the firts time use, exeptions have been added as shown below

.log
- #0 "DQS_OBJ_DEPLOY" = ["Old_bike_TK_CIV_EP1",<NULL-object>,[2746.02,2011.53,0]]

.txt
5 "" !="remExField" !="remExFP" !="PVDZE_plr_TradeMenu" !="PVDZE_veh_SFuel" !="PVDZE_veh_Update" !="PVDZE_plr_GutBody" !="PVDZE_plr_GutBodyZ" !="PVDZE_veh_Lock" !="PVDZE_plr_DeathB" !="PVDZE_obj_Publish" !="PVDZE_obj_Swap" !="PVDZE_plr_Save" !="PVDZE_plr_FriendRQ" !="usecBreakLegs" !="PVDZE_obj_Delete" !="PVDZE_veh_SFix" !="PVDZE_obj_Trade" !="PVDZE_veh_Publish2" !="PVDZE_plr_DiscAdd" !="PVDZE_plr_HumanityChange" !="usecBleed" !="usecMorphine" !="usecBandage" !="PVDZE_plr_HideBody" !="PVDZE_plr_Died" !="PVDZE_obj_Hide" !="PVDZE_obj_RoadFlare" !="PVDZE_zed_Spawn" !="drn_DynamicWeather_DebugTextEventArgs" !="drn_AskServerDynamicWeatherEventArgs" !="drn_DynamicWeatherEventArgs" !="drn_var_DynamicWeather_Rain" !="drn_var_DynamicWeather_ServerInitialized" !="norrnRACarUp" !="norrnRAPicUp" !="norrnRaDrag" !="norrnR180" !="norrnRalie" !="usecEpi" !="norrnRLact" !="norrnRALW" !="norrinRAlie" !="usecPainK" !="usecTransfuse" !="atp" !="PVDZE_plr_Login" !="PVDZE_plr_Login2" !="PVDZE_plr_LoginRecord" !="PVDZE_plr_DiscRem" !="BIS_effects_gepv" !="PVDZE_plr_DeathBResult" !="customRemoteMessage" !="dayzPlayerLogin" !="PVDZE_veh_Init" !="PVDZE_obj_Fire" !="dayzTradeResult" !="PVDZE_plr_TradeMenuResult" !="PVDZE_plr_SetDate" !="sm_done" !="PVDZE_plr_Morph2" !="PVDZE_plr_Morph" !="norrnRnoAnim" !="norrnRDead" !="usecInject" !="PVDZE_plr_Hit" !="PVDZE_plr_HitV" !="PVDZE_plr_DelLocal" !="PVDZE_serverObjectMonitor" !="PVDZE_veh_Upgrade" !="maintainArea_log" !"player" !"PVAHR_" !="PVAH_AdminRequest" !="PVAH_WriteLogRequest" !="dayzSetFuel" !="axeLampObjects"
5="player"
5="server"
5 "remExFP" !="\"remExFP\" = \[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]" !"\[,,\"per\",\"execVM\",\"ca\Modules\Functions\init.sqf\"\]"
5 "PVAHR_" !"PVAHR_0" !"PVAHR_1" !"PVAHR_2" !"PVAHR_3" !"PVAHR_4" !"PVAHR_5" !"PVAHR_6" !"PVAHR_7" !"PVAHR_8" !"PVAHR_9"
1 "PVAHR_"
1="PVAH_AdminRequest"
1="PVAH_WriteLogRequest"
1="PVDZE_obj_Delete"
1="PVDZE_veh_Update"
1="DQS_OBJ_DEPLOY"
1 !"DQS_OBJ_DEPLOY"
 
Never used it will check it out and see if there nice enough to let me use there code if it's what I'm after.
Not sure about your code but sporkmod has its flaws with too many usles calls lowering server fps alot so before entirely usin his code check the code and correct.
Regarding your feature list it's a plain copy of sporkmod. But if it uses less server resources go for it :)
 
its way better then DoG since its interacting with the Database and yes it also runs alot smoother since there arent so much unnecessary variables, just level system. ;)

ok im a forum noob :p
Still dont know how you call the file though ;)
 
My system of quests and dialogues (not English - just an example).
What happened with the author's theme? Can show the result?
 
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