[Support] DZGM

Having an issue with my infistar I think.

Installed this script, right clicking the radio works and brings up the context menu.

AS ADMIN I can see the other players and invite them thru the menu.

AS a PLAYER I can only see myself.

My infistar doesnt have those lines which are in the install instructions, so basically I havent deleted them because they werent there.

2. In AH.sqf find and delete these statements:
playableUnits = [player]; (two occurrences)
lbSetData='no';
createMarkerLocal='no';
setMarkerTextLocal='no';
setMarkerTypeLocal='no';

Find and delete these from the FNCRestored check (_FRC):
'lbSetData',
'createMarkerLocal',
'setMarkerTextLocal',
'setMarkerTypeLocal',

INSIDE my AH.SQF i have noticed the above vars. It is however not a ='no' its ='STR'
setVehicleInit='STR';processInitCommands='STR';
[] spawn {
if ("+str _BHF+") then {
{call compile (_x+""= leader"");} forEach ['group'];
_time = 0;while {1 == 1} do {_time = _time + 1;if (_time >= 20) exitWith {};if ((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck')) exitWith {};uiSleep 1;};
lbsetpicture='STR';createDiaryRecord='STR';createTask='STR';
createSimpleTask='STR';buttonSetAction='STR';processDiaryLink='STR';createDiaryLink='STR';
lbSetData='STR';createTeam='STR';exec='STR';addGroupIcon='STR';
setGroupIconParams='STR';addWeaponCargo='STR';addMagazineCargo='STR';setVehicleAmmoDef='STR';
setWeaponReloadingTime='STR';addMPEventHandler='STR';createVehicleLocal='STR';inputAction='STR';
setWaypointStatements='STR';addWaypoint='STR';
loadFile='STR';rcallVarcode='STR';saveStatus='STR';loadStatus='STR';
saveVar='STR';drawIcon='STR';setMarkerText='STR';setMarkerType='STR';
markerText='STR';setMarkerAlpha='STR';setMarkerBrush='STR';setMarkerColor='STR';
setMarkerDir='STR';setMarkerPos='STR';setMarkerShape='STR';setMarkerSize='STR';
createMarker='STR';setMarkerDirLocal='STR';setMarkerAlphaLocal='STR';setMarkerPosLocal='STR';
setMarkerTextLocal='STR';setMarkerTypeLocal='STR';setMarkerColorLocal='STR';setMarkerBrushLocal='STR';
setMarkerSizeLocal='STR';setMarkerShapeLocal='STR';createMarkerLocal='STR';
};
};

Now I am going to remove the certain ones from this clump and see if that works.

My infistar is version 25/07/2014 (AH0332Z)
Also cannot update my infistar so this is what I have.

Thanks for your time.

*EDIT* After removing them it still doesnt show for normals, just works perfectly admin to admin.
 
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Is there any solution to get the Group Management working with the integrated free version of infiSTAR from Nitrado?

That would be perfect. Can anyone help me?
 
question for regular charnarus 1.8.2.

I get no error messages, but there is no button to invite. The only buttons are refresh and close.
 
Just installed this awesome mod! Thanks for that!
I have it fully working except i have one question.

When i start a group (add a friend to the group) i see him on the map, but not in-game (nametag)
But he does see me on both map and in-game.
Is this normal or did i do something wrong?
 
Hi, I have the same problem as PogNog. I am running Inifistar 08112014IAHAT337C and followed the Infistar instructions. I actually did it twice. I write an initialization message to the .rpt from the init file and that is successful so I know it is at least loading the init.sqf. The server starts, no one is kicked, and there are absolutely no errors or warnings in either the client or server .rpt files. But right clicking the radio does nothing at all.
 
Regarding the radio not working, I didn't do optional step 2 since I have snap-pro installed. Back on posts 148-151 (Spectral, Cen, Royal, and Ebay), does it matter which init.sqf that is added to? The main init.sqf or the one in DZGM?

And Royal, in post 153, you have http://pastebin.com/nKGnr6ze as code to add to compiles.sqf - but it says for Dayz 1.8.1 so I assume since I'm running an OverPochIns server that I wouldn't do that? Besides, I didn't see anywhere in the instructions to add that to compiles.zqf for any mod - so where did that come from? And would apply to OverWatch servers?

Other than those questions, I still haven't gotten it to work and I've gone through this thread many times.

Thanks,
Bob
 
Well, I did optional step 2 anyway, using the right ctrl key for the hotkey. I can now bring up the group management screen with the hotkey but still not by right clicking the radio. So which script is looking for the right click on the radio? For some reason, it's not seeing it. I haven't tested this yet since I don't have another tester on the server but if I invite someone to my group, will right clicking the radio fail for them, too?

Just a little more info.. I was under the impression that you need to have a radio in order for it to function at all, even with hotkey. If I drop my radio, it still works. So it's as if it's never even looking for the presence of a radio at all.
 
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The only place that I think could be impacting the radio not being used is in Extra_rc.hpp . Here's the entire class ExtraRc section from extra_rc.hpp. I don't see anything wrong here:

class ExtraRc {
class ItemToolbox {
class BuildBike {
text = "Deploy Bike";
script = "['MMT_Civ'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildMotorcycle {
text = "Deploy Motorcycle";
script = "['TT650_Civ'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildMozzie {
text = "Deploy Mozzie";
script = "['CSJ_GyroC'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildWatchtower {
text = "Build Watchtower";
script = "['WT'] execVM 'Origins\watchtower.sqf'";
};
class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'scripts\DZGM\loadGroupManagement.sqf'";
};
};
};

And here's the RscTitles part of description.ext, butt I think I have the #includes in the right places:

#include "scripts\dzgm\defines.hpp" //Dayz Group Management

class RscTitles
{
#include "scripts\dzgm\icons.hpp" //Dayz Group Management
class zCamoStatusGUI {
idd = -1;
fadeout=0;
fadein=0;
onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
duration = 10e10;
name= "zCamoGui";
controlsBackground[] = {};
objects[] = {};
class controls {
class zCamoIcon:RscPictureGUI {
idc = 1;
text="scripts\walkamongstthedead\zombie.paa";
x="0.958313 * safezoneW + safezoneX";
y="0.43 * safezoneH + safezoneY";
w=0.059999999;
h=0.079999998;
colorText[]={1,1,1,1};
};
};
};
 
Working perfectly for me. I removed right ctrl and made it a right-click radio option only though.
Cen, how did you make it right click radio only? I'd prefer that but only can get the right ctrl key working. Radio does nothing at all.

Bob
 
Back in post 151, reference is made to a server.armaprofile with a link to a Bohemia thread. Neither explains exactly where this is. There is no server.armaprofile file on my server so I haven't been able to disable the messages that come up. Where is the file located?

Thanks,
Bob
 
Thanks! That was it. And I thought I went through it all carefully.

As you had in optional step 4 to disable the written and spoken words, I made the changes in the init.sqf file but what file is the server difficulty profile?

Thanks again!

Bob
 
As you had in optional step 4 to disable the written and spoken words, I made the changes in the init.sqf file but what file is the server difficulty profile?
Bob

Bliss\Users\Bliss\Bliss.ArmA2OAProfile

I use Vert Hosting and it's under my Configuration Files tab. You can also find it by following the path above.

Hope this helps!

I'm also trying to get DZGM working again now that I have single currency functioning, but I'm messing something up as Right-Ctrl nor Right-Click on Radio are working for me... No RPT errors or in game errors being logged, so I don't know where to start debugging.


Thanks again Ebay, this mod is more than helpful! (when I can install it correctly, lol)

Edit: I added [ ] before the execVM "dzgm\init.sqf"; and it works. I recall doing this previously as well, maybe it should be included in the installation section of the OP? I also disabled right click action and removed extra_rc.hpp, as we only need the Right-Ctrl for use.

Cheers,
CRAFT
 
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I had the same problem. As to it not coming up, I was a missing bracket in extra_rc.hpp. I had the bracket count right but the nesting wrong. I missed it because I already had a class ExtraRC with several things in it. Here's my whole extra_rc.hpp so you can see how the nesting worked.

class ExtraRc {
class ItemToolbox {
class BuildBike {
text = "Deploy Bike";
script = "['MMT_Civ'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildMotorcycle {
text = "Deploy Motorcycle";
script = "['TT650_Civ'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildMozzie {
text = "Deploy Mozzie";
script = "['CSJ_GyroC'] execVM 'scripts\EVD\EVD_deploy.sqf'";
};
class BuildWatchtower {
text = "Build Watchtower";
script = "['WT'] execVM 'Origins\watchtower.sqf'";
};
};
class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'scripts\loadGroupManagement.sqf'";
};
};

class ItemPlotDeed {
class BB1 {
text = "Build Bandit1 House";
script = "['B1'] execVM 'Origins\originsbuild.sqf'";
};
class BB2 {
text = "Build Bandit2 House";
script = "['B2'] execVM 'Origins\originsbuild.sqf'";
};
class BB3 {
text = "Build Bandit3 House";
script = "['B3'] execVM 'Origins\originsbuild.sqf'";
};
class BH1 {
text = "Build Hero1 House";
script = "['H1'] execVM 'Origins\originsbuild.sqf'";
};
class BH2 {
text = "Build Hero2 House";
script = "['H2'] execVM 'Origins\originsbuild.sqf'";
};
class BH3 {
text = "Build Hero3 House";
script = "['H3'] execVM 'Origins\originsbuild.sqf'";
};
class BSG {
text = "Build Small Garage";
script = "['SG'] execVM 'Origins\originsbuild.sqf'";
};
class BLG {
text = "Build Large Garage";
script = "['LG'] execVM 'Origins\originsbuild.sqf'";
};
};
class ItemShovel {
class BF {
text = "Build Dirt Fence";
script = "['DF'] execVM 'Origins\dirtFence.sqf'";
};
};
class glock17_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class M9 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class M9SD {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class Makarov {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class revolver_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class UZI_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class Sa61_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class Colt1911 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class UZI_SD_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class revolver_gold_EP1 {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class MakarovSD {
class CommitSuicide {
text = "Commit Suicide";
script = "execVM ""custom\suicide.sqf"";";
};
};
class ItemBloodbag {
class Use {
text = "Use Bloodbag";
script = "execVM ""custom\SelfBB.sqf"";";
};
};
class ItemKnife {
class farmhemp {
text = "Harvest the weed";
script = "execVM 'scripts\weed\hemp.sqf'";
};
};
class ItemKiloHemp {
class smokeweed {
text = "Smoke the shit";
script = "execVM 'scripts\weed\smokeshit.sqf'";
};
};
};
class ExtraRc2 {
class ItemDocument {
class menuItem1 {
text = "Build Stronghold";
script = "spawn player_buildStronghold;";
};
};
};

But the right CTRL key conflicted with Snap Pro. So I made it the right Windows key (0xDC)to bring up the group management window and the left windows key (0xDB) to toggle group nameplates in-game. I followed the instructions in Option 2 but made a minor change:

// Dayz Group Management
if (_dikCode == 0xDB) then {
if (tagname) then {tagname = false;} else {tagname = true;};
};
if (_dikCode in actionKeys "TacticalView") then {
execVM "scripts\dzgm\noTactical.sqf";
};
if (_dikCode == 0xDC) then {
if (dialog) then {closeDialog 0;groupManagementActive = false;} else {execVM "scripts\dzgm\loadGroupManagement.sqf";};
};
 
Bob_the_K: Thanks for sharing extra_rc.hpp, though I have currently done away with the file. We use a deploy bike, suicide, and weapons mod which handle their own right clicks without the use of a universal extra_rc.hpp.

Were you able to locate your ArmA2OAProfile?

Cheers,
CRAFT
 
Yep. Got it and made the changes. Thanks.

I may end up reverting part of it back at some point in the future. I was on a server where the mission AI communicated via radio and if I had one (turned on), I could hear their conversations and know when I was spotted for example. If I find that script and put it in, I may have to live with some of the generic chatter from DZGM.

I like that approach of taking the deploy, etc. out of the extra_rc.hpp file. I'll have to look into that.
 
Hi I used this script on my old server and loved it +its so easy to install :)

The problem I have now Is I have moved to a new hoster and a Different mod, I am now using Overpoch/Origins/Taviana and I installed this like I have many times before and the script its self has worked fine BUT all my traders and trade towns have vanished... This is the only script / change I have made to my server any Ideas what could cause such a drastic thing to happen?

No other scripts are installed and no other changes have been made to the server its all fresh with your script as the first install.. :)
 
for me, the script worked well except I am curious if something is working as planned or incorrectly.

I had hoped to see the green (or whatever) icon above players' heads, I do see something if I target a player in my group but it isn't really tied to the player. if I look away, it is still there, and vanishes eventually. If I look down, I will see mine in part of the screen.

This is what I anticipated and hoped for:
wasteland-screen.png

everyone logged off, so no-one to test with now but I was wondering if anyone had some ideas. Perhaps some code elsewhere is conflicting. I do see the diamond on the player in my group.

map stuff worked great, everything else worked great. Let me know if I am dead wrong in my expectations.
 
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