Compile.sqf

Saulz

Member
Hello! I'm trying to get walking zombies working on my Vilayer server. I found a good guide, but I can't find my Compiles.sqf file. I have an entire folder named Compile but there is no compiles.sqf. Can anyone tell me where this is located on a VILAYER server?

Thanks!
 
Thanks for the replay SchwEde but I'm still having issues. So I edited my Dayz_code PBO where the compile.sqf is located. Uploaded the changed PBO to the server and placed the new target .sqf files into my mission folder but its not working still.
 
Nope nope nope!
You need to take the original compiles.sqf and place it into your mission.pbo located in your mpmission folder. After you have done that you need to edit your init.sqf in your mission.pbo so you get the right direction to your custom compiles.sqf in your mission.pbo
Then you can edit anything in there.
Never ever change something in the DayZ_Code.pbo or other pbo except dayz_server.pbo and your mission.pbo otherwise you make a whole new mod and every client needs the exact same files!
If you still confused then just Google it how to get a custom compiles.sqf
 
Well I got zombies walking! But now you got me worried I may have screwed up my PBO! I changed it back to what it was...I think...can I restore those files without loosing all my work on my server? or get the standard Dayz_Code.pbo from somewhere? Thanks for all your help!!
 
You van get a vanilla DayZ_code from your Arma 2 OA folder located in your steam folder, then just look into your Mod folder
 
Okay got it fixed. One more question the walking zombies seem not very interested in the player unless pretty close to them. Any way fix this?
 
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