Need all classname in Celle 1.9

this is all i can find for vehicles
HMMWV_DZ
HMMWV_M2_DZ
HMMWV_TOW_DZ
UAZ_MG_CDF_DZ
UAZ_MG_INS_DZ
LandRover_MG_TK_INS_EP1_DZ
LandRover_Special_CZ_EP1_DZ
LandRover_SPG9_TK_INS_EP1_DZ
Pickup_PK_TK_DZ
Offroad_DSHKM_TK_DZ
MH6J_DZ
AW159_Lynx_DZC
BAF_Merlin_DZC
GazelleUN
Gazelle1
 
i haven't found it either. is there not a just one list with the vehicles posted? it such a pain when a mod has SOO little information. i love celle but the lack of info makes it useless
 
would those be the stalker units?
1puwueaiekfjha7hkztq7fdbxlj1z50_4.jpg


Military

gsc_military_helmet_wdl
gsc_military_helmet_wdl_AT
gsc_military_helmet_grey_AT
gsc_military_helmet_wdlSNP
gsc_military_helmet_greySNP
gsc_military_helmet_grey
gsc_military_head_grey
gsc_military_head_greySNP
gsc_military_head_wdlSNP
gsc_military_head_wdl
gsc_military_head_wdl_AT
gsc_military_head_grey_AT

Scientists
gsc_scientist1
gsc_scientist1_head
gsc_scientist2
gsc_scientist2_head


Stalkers
gsc_eco_stalker_mask_fred
gsc_eco_stalker_head_fred
gsc_eco_stalker_mask_camo
gsc_eco_stalker_head_camo1
gsc_eco_stalker_mask_duty
gsc_eco_stalker_head_duty
gsc_eco_stalker_mask_neutral
gsc_eco_stalker_head_neutral
 
They're nice, but they are not the ones in Epidemic. I remember there are 3 versions on armaholic of the Hazmat guys, but I have no idea how to get their classnames.
 
Then it would be these guys?

imqz6fbi.jpg


try these ...
To find them for yourself is start Arma2, at the main menu press Control-E and then place a few hazmat units on the map. Save the mission and quit Arma2. open the mission in notepad++ and see what the classnames are.

Code:
class CfgVehicles {
    class All;    // External class reference
    class AllVehicles;    // External class reference
    class ThingEffect;    // External class reference
    class Land;    // External class reference
    class Man;    // External class reference
    class CAManBase;    // External class reference
    class USMC_Soldier2;    // External class reference
  
    class hazmatRedVestRF : USMC_Soldier2 {
    };
  
    class hazmatRedVestG36 : USMC_Soldier2 {
    };
  
    class hazmatRedVestMP : USMC_Soldier2 {
    };
  
    class hazmatBlackVestRF : USMC_Soldier2 {
    };
  
    class hazmatBlackVestG36 : USMC_Soldier2 {
    };
  
    class hazmatBlackMP : USMC_Soldier2 {
    };
  
    class hazmatACUVestG36 : USMC_Soldier2 {
    };
  
    class hazmatACUMP : USMC_Soldier2 {
    };
  
    class hazmatACUVest : USMC_Soldier2 {
    };
  
    class hazmatBlackVestUN : USMC_Soldier2 {
    };
  
    class hazmatACUVestUN : USMC_Soldier2 {
    };
  
    class hazmatRed : USMC_Soldier2 {
    };
  
    class hazmatYellow : USMC_Soldier2 {
    };
  
    class hazmatOlive : USMC_Soldier2 {
    };
  
    class hazmatYellowVestRF : hazmatBlackVestRF {
        scope = public;
        displayName = "Hazmat M16A4";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };
  
    class hazmatYellowVestG36 : hazmatBlackVestG36 {
        scope = public;
        displayName = "Hazmat G36";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };
  
    class hazmatYellowMP : hazmatBlackMP {
        scope = public;
        displayName = "Hazmat MP5SD";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };
  
    class hazmatOliveVestRF : hazmatBlackVestRF {
        scope = public;
        displayName = "Hazmat M16A4";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };
  
    class hazmatOliveVestG36 : hazmatBlackVestG36 {
        scope = public;
        displayName = "Hazmat G36";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };
  
    class hazmatOliveMP : hazmatBlackMP {
        scope = public;
        displayName = "Hazmat MP5SD";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };
 
Last edited:
Then it would be these guys?

imqz6fbi.jpg


try these ...
To find them for yourself is start Arma2, at the main menu press Control-E and then place a few hazmat units on the map. Save the mission and quit Arma2. open the mission in notepad++ and see what the classnames are.

Code:
class CfgVehicles {
    class All;    // External class reference
    class AllVehicles;    // External class reference
    class ThingEffect;    // External class reference
    class Land;    // External class reference
    class Man;    // External class reference
    class CAManBase;    // External class reference
    class USMC_Soldier2;    // External class reference

    class hazmatRedVestRF : USMC_Soldier2 {
    };

    class hazmatRedVestG36 : USMC_Soldier2 {
    };

    class hazmatRedVestMP : USMC_Soldier2 {
    };

    class hazmatBlackVestRF : USMC_Soldier2 {
    };

    class hazmatBlackVestG36 : USMC_Soldier2 {
    };

    class hazmatBlackMP : USMC_Soldier2 {
    };

    class hazmatACUVestG36 : USMC_Soldier2 {
    };

    class hazmatACUMP : USMC_Soldier2 {
    };

    class hazmatACUVest : USMC_Soldier2 {
    };

    class hazmatBlackVestUN : USMC_Soldier2 {
    };

    class hazmatACUVestUN : USMC_Soldier2 {
    };

    class hazmatRed : USMC_Soldier2 {
    };

    class hazmatYellow : USMC_Soldier2 {
    };

    class hazmatOlive : USMC_Soldier2 {
    };

    class hazmatYellowVestRF : hazmatBlackVestRF {
        scope = public;
        displayName = "Hazmat M16A4";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };

    class hazmatYellowVestG36 : hazmatBlackVestG36 {
        scope = public;
        displayName = "Hazmat G36";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };

    class hazmatYellowMP : hazmatBlackMP {
        scope = public;
        displayName = "Hazmat MP5SD";
        model = "\hazmata\hazmatYellowVest.p3d";
        vehicleClass = "hazmat_yellow";
    };

    class hazmatOliveVestRF : hazmatBlackVestRF {
        scope = public;
        displayName = "Hazmat M16A4";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };

    class hazmatOliveVestG36 : hazmatBlackVestG36 {
        scope = public;
        displayName = "Hazmat G36";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };

    class hazmatOliveMP : hazmatBlackMP {
        scope = public;
        displayName = "Hazmat MP5SD";
        model = "\hazmata\hazmatOliveVest.p3d";
        vehicleClass = "hazmat_olive";
    };
just a word of warning the hazmat suits are a bit buggy, you cant enter some buildings/doors as they are set to low in the terrain

i manage a private (soon to be public) celle server for Vigilant Addication that runs celle 1.9, i have modded it to include a factions system and currency system, traders and more

you can check it out here
http://www.vigilantaddiction.com/forum/viewforum/5226472/m/4171510
Apologies to the admins if im not meant to post links to other forums...yes i should know but i forget a lot :p

heres the current feature list with more planned
Factions
Faction Bases
Salvage vehicles
Custom Loot Tables
Vigils currency system
House Lights
Street Lights
Animated Heli crashes
Animated AN2 crashes
AN2 carepackage drops
Faction Bases
Base Flags (white is unclaimed)
Base safezones
Base godmode
Drink directly from water sources
Deploy bike from toolbox (require 2500+ experience)
Takeskins
Cargo check
Medical Trader
Hunter Trader
Mechanic Trader
Nurse trader
Gambler trader
Experience System (replaces Humanity System)
Experience based perks
Custom Vehicle spawn locations
Custom loadscreen
Custom intro music
Custom deathscreen
Custom death music
Vigils for killing Zeds and Players
Experience for killing Zeds and Players
AI Patrols
Out of bounds script
Scan area for players
 
any reason why you use celle 1.9 instead of 2? i have zero experince with celle and noticed there were the 2 versions while looking up these units
 
the guys already had a working 1.9 server so i just started with that, and as far as i can tell 2 is just cosmetic changes no real bug fixes etc
 
Thanks ShootingBlanks ! Those are the guys !!

Sheep, this is Epoch Celle with coins ? When are you planning to release it ? Do you have any server providers interested ?

Now you are working on this, does it mean that you have abandoned your Repack v1.5 ?
 
Thanks ShootingBlanks ! Those are the guys !!

Sheep, this is Epoch Celle with coins ? When are you planning to release it ? Do you have any server providers interested ?

Now you are working on this, does it mean that you have abandoned your Repack v1.5 ?
its not epoch i made the traders for it from scratch, ive stopped supporting the repack a while back and moved on to Arma3, as soon as there is a release section for arma 3 ill be posting my repack for that and some custom scripts ive made :)
 
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