ZGreen-Spectre
Well-Known Member
I'll reword it so it makes more sense, I was pretty tired when I typed that up.
Intitial Setup:
Step 1: Download oldest version of dayz.
Step 2: Rename said version to @DayZold
Step 3: Create shortuct of arma2oa with launch paramater -mod=@DayZold
Done with Initial Setup
Merging New Buildings With Current Map:
Step 1: Make a map with buildings you want to add using the standard Arma 2 editor, save as addBuildings
Step 2: Make a folder in your saved mission directory titled DayZmap
Step 3: Copy your current mission.sqm into the DayZmap folder
Step 4: Launch @dayzold
Step 5: Enter 2d editor and load DayZmap
Step 6: Merge addBuildings with DayZmap
Step 7: Save as newDayZmap
Step 8: Replace your old mission.sqm with the mission.sqm from newDayZmap
Done!
Now you launch your server and voila, buildings added. I keep one clean folder of my unedited mission.sqm just in case something happens. Great thing about this as well is that you can easily delete buildings you've added by following steps 2-4 and just deleting them in the editor.
Oh and yes this does require using the 2d editor, but I prefer it personally. As I said everything is exactly where you put it and doesn't shift around at all and for me it's much easier to use, even though it does get tiring hitting preview every 30 seconds haha.
Intitial Setup:
Step 1: Download oldest version of dayz.
Step 2: Rename said version to @DayZold
Step 3: Create shortuct of arma2oa with launch paramater -mod=@DayZold
Done with Initial Setup
Merging New Buildings With Current Map:
Step 1: Make a map with buildings you want to add using the standard Arma 2 editor, save as addBuildings
Step 2: Make a folder in your saved mission directory titled DayZmap
Step 3: Copy your current mission.sqm into the DayZmap folder
Step 4: Launch @dayzold
Step 5: Enter 2d editor and load DayZmap
Step 6: Merge addBuildings with DayZmap
Step 7: Save as newDayZmap
Step 8: Replace your old mission.sqm with the mission.sqm from newDayZmap
Done!
Now you launch your server and voila, buildings added. I keep one clean folder of my unedited mission.sqm just in case something happens. Great thing about this as well is that you can easily delete buildings you've added by following steps 2-4 and just deleting them in the editor.
Oh and yes this does require using the 2d editor, but I prefer it personally. As I said everything is exactly where you put it and doesn't shift around at all and for me it's much easier to use, even though it does get tiring hitting preview every 30 seconds haha.