[Support] DZGM

I have a slight problem, i click radio and group management but then it came up Resource Group Management not found? :/ any idea?
 
I've followed the tutorial for Vanilla DayZ to the T, but I'm getting no Right Click menu. Here's the files you want:

Extra rc from dayzmission\custom:
class ExtraRc {
class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'dzgm\loadGroupManagement.sqf'";
};
};
};

Description.ext from dayzmission:
#include "CfgBuildingLoot.hpp"

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[] = {0,2,4,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;

//loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
loadScreen = "loadingScreen-min.jpg";

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //Min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

// ------------------ START OF DESCRIPTION.HPP -------------------------

class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};

class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};

class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};

class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};

class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};

//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};

// logo watermark
#include "dzgm\defines.hpp"
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 0.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};
// -------------------------END OF DISCRIPTION.HPP-----------------------
#include "spawn\class.hpp"
#include "spawn\halo.hpp"
#include "spawn\spawn.hpp"
#include "dzgm\groupManagement.hpp"
#include "custom\extra_rc.hpp"

Relevant section from my ui_selectslot from dayzmission/custom:
//Populate Menu
for "_i" from 0 to (_numActions - 1) do
{
_menu = _parent displayCtrl (1600 + _i);
_menu ctrlShow true;
_config = (_cfgActions select _i);
_type = getText (_config >> "text");
_script = getText (_config >> "script");
_outputOriented = getNumber (_config >> "outputOriented") == 1;
_height = _height + (0.025 * safezoneH);
_compile = format["_id = '%2' %1;",_script,_item];
uiNamespace setVariable ['uiControl', _control];
if (_outputOriented) then {
/*
This flag means that the action is output oriented
the output class will then be transferred to the script
and the type used for the name
*/
_array = getArray (_config >> "output");
_outputClass = _array select 0;
_outputType = _array select 1;
_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
};

_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
_erc_numActions = (count _erc_cfgActions);
if (isClass _erc_cfgActions) then {
for "_j" from 0 to (_erc_numActions - 1) do
{
_menu = _parent displayCtrl (1600 + _j + _numActions);
_menu ctrlShow true;
_config = (_erc_cfgActions select _j);
_text = getText (_config >> "text");
_script = getText (_config >> "script");
_height = _height + (0.025 * safezoneH);
uiNamespace setVariable ['uiControl', _control];
_menu ctrlSetText _text;
_menu ctrlSetEventHandler ["ButtonClick",_script];
};
};
_menu ctrlSetText format[_type,_name];
_menu ctrlSetEventHandler ["ButtonClick",_compile];
};
_pos set [3,_height];

I also can't get group managements to open with right control, even when I set the DIK code to DIK_RCONTROL in the dzgm/init.sqf.

I'm getting no errors in my server or client .RPT, but I will still post them if required.
My other existing mods include a custom loot table, self bloodbag, auto refuel, custom buildings and ESSV2.

EDIT: It's now working with right control, just not with the right click.
EDIT2: Only working if you're a fresh spawn.
 
Last edited:
ive got compatibility with other Scripts,cant drink water form water sources,cant sleep in Tent but selfblood work properbly
 
Here ist my inf.sqf

//Server Settings

//Add the instance id of this server
dayZ_instance = 1; // The instance
//Tag info this is shown to all players in the bottom left hand side of the screen
dayZ_serverName = ""; // Servername (country code + server number)

//Gamesettings
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableGhosting = true; //Enable disable the ghosting system.
dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
dayz_POIs = true;
dayz_infectiousWaterholes = true;
dayz_DamageMultiplier = 1; //Damage Multiplier for Zombies.

dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.
dayz_attackRange = 3; // attack range of zeds vehicles are * 2 of this number
dayz_temperature_override = false; // Set to true to disable all temperature changes.







// DO NOT EDIT BELOW HERE //
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";

with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon

if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];

progressLoadingScreen 0;
stream_locationCheck = {
};
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};

initialized = false;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
progressLoadingScreen 0.25;
initialized = true;

if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; };
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

if (isServer) then {
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
//Must be global spawned, So players dont fall thought buildings (might be best to spilt these to important, not important)
};

if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };

if (!isDedicated) then {
if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; };
if (dayz_antihack != 0) then {
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};
if (dayz_enableRules) then { execVM "rules.sqf"; };
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
waituntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;

#include "gcam\gcam_config.hpp"
#include "gcam\gcam_functions.sqf"

#ifdef GCAM
waitUntil { alive Player };
waituntil { !(IsNull (findDisplay 46)) };

if (serverCommandAvailable "#kick") then { (findDisplay 46) displayAddEventHandler ["keyDown", "_this call fnc_keyDown"]; };
#endif
};
if (!isDedicated) then {execVM "addons\SARGE\SAR_AI_init.sqf";
execVM"dzgm\init.sqf";
execVM "scripts\repairactions.sqf";
};
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf";
currentInvites = [];
publicVariable "currentInvites";
"currentInvites" addPublicVariableEventHandler {publicVariable "currentInvites";};
 
and here ist my description.ext
respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[] = {2,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;

loadScreen = "dayzbg.jpg";

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //Min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

#include "gcam\gcam_component.hpp"

aiKills = 1;
diagRadio = 1;
diagHit = 1;


class ExtraRc {
class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'dzgm\loadGroupManagement.sqf'";
};
};
};
#include "addons\SARGE\SAR_define.hpp"
class CfgSounds
{
sounds[] = {};
class playerSnoring
{
name="playerSnoring";
sound[]={\Scripts\sfx\snoring.ogg,0.9,1};
titles[] = {};
};
};
#include "dzgm\defines.hpp"
class RscTitles
{
#include "dzgm\icons.hpp"
};
#include "dzgm\groupManagement.hpp"
 
I've followed the tutorial for Vanilla DayZ to the T, but I'm getting no Right Click menu. Here's the files you want:

Extra rc from dayzmission\custom:
class ExtraRc {
class ItemRadio {
class GroupManagement {
text = "Group Management";
script = "execVM 'dzgm\loadGroupManagement.sqf'";
};
};
};

Description.ext from dayzmission:
#include "CfgBuildingLoot.hpp"

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Chernarus";
OnLoadIntro = "Welcome to Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[] = {0,2,4,6};
enableItemsDropping = 0;
onPauseScript = "";
briefing = 0;
debriefing = 0;

//loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa";
loadScreen = "loadingScreen-min.jpg";

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //Min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

// ------------------ START OF DESCRIPTION.HPP -------------------------

class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};

class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};

class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};

class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};

class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};

//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};

// logo watermark
#include "dzgm\defines.hpp"
class RscTitles {
#include "dzgm\icons.hpp"
class wm_disp {
idd = -1;
onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]";
fadein = 0;
fadeout = 0;
duration = 10e10;
controlsBackground[] = {};
objects[] = {};
class controls {
class wm_text2 {
idc = 1;
x = safeZoneX+0.027;//safeZoneW*0.01;
y = safeZoneY+safeZoneH-0.16;
w = 0.151*safeZoneH;
h = 0.057*safeZoneH;
shadow = 2;
class Attributes
{
font = "EtelkaNarrowMediumPro";
color = "#24FFFFFF";
align = "left"; // put "center" here if you want some background
valign = "middle";
shadow = 2;
};
colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background
font = "EtelkaNarrowMediumPro";
size = 0.06*safeZoneH;
type = 13;
style = 0;
text="";
};
};
};
};
// -------------------------END OF DISCRIPTION.HPP-----------------------
#include "spawn\class.hpp"
#include "spawn\halo.hpp"
#include "spawn\spawn.hpp"
#include "dzgm\groupManagement.hpp"
#include "custom\extra_rc.hpp"

Relevant section from my ui_selectslot from dayzmission/custom:
//Populate Menu
for "_i" from 0 to (_numActions - 1) do
{
_menu = _parent displayCtrl (1600 + _i);
_menu ctrlShow true;
_config = (_cfgActions select _i);
_type = getText (_config >> "text");
_script = getText (_config >> "script");
_outputOriented = getNumber (_config >> "outputOriented") == 1;
_height = _height + (0.025 * safezoneH);
_compile = format["_id = '%2' %1;",_script,_item];
uiNamespace setVariable ['uiControl', _control];
if (_outputOriented) then {
/*
This flag means that the action is output oriented
the output class will then be transferred to the script
and the type used for the name
*/
_array = getArray (_config >> "output");
_outputClass = _array select 0;
_outputType = _array select 1;
_name = getText (configFile >> _outputType >> _outputClass >> "displayName");
_compile = format["_id = ['%2',%3] %1;",_script,_item,_array];
};

_erc_cfgActions = (missionConfigFile >> "ExtraRc" >> _item);
_erc_numActions = (count _erc_cfgActions);
if (isClass _erc_cfgActions) then {
for "_j" from 0 to (_erc_numActions - 1) do
{
_menu = _parent displayCtrl (1600 + _j + _numActions);
_menu ctrlShow true;
_config = (_erc_cfgActions select _j);
_text = getText (_config >> "text");
_script = getText (_config >> "script");
_height = _height + (0.025 * safezoneH);
uiNamespace setVariable ['uiControl', _control];
_menu ctrlSetText _text;
_menu ctrlSetEventHandler ["ButtonClick",_script];
};
};
_menu ctrlSetText format[_type,_name];
_menu ctrlSetEventHandler ["ButtonClick",_compile];
};
_pos set [3,_height];

I also can't get group managements to open with right control, even when I set the DIK code to DIK_RCONTROL in the dzgm/init.sqf.

I'm getting no errors in my server or client .RPT, but I will still post them if required.
My other existing mods include a custom loot table, self bloodbag, auto refuel, custom buildings and ESSV2.

EDIT: It's now working with right control, just not with the right click.
EDIT2: Only working if you're a fresh spawn.

Try using one of the ctrl buttons in game and see if that does anything.
 
Try using one of the ctrl buttons in game and see if that does anything.
That wouldn't work either. I created my own workaround by adding the following line to dzgm\init.sqf:
_groupmanagement = player addAction[("<t color=""#c70000"">" + ("Group Management") +"</t>"),"dzgm\loadGroupManagement.sqf","",5,false,true,"", ""];
 
Just installed dzgm, and everything seems to be working fine except when trying to accept an invite. The text pops up saying you have an invite, but when I check in the dzgm UI there is nothing. I checked the clientRPT and found this:

Code:
_pUnits = units group p>
  Error Undefined variable in expression: currentinvites
File mpmissions\__CUR_MP.Chernarus\dzgm\loadGroupManagement.sqf, line 36

I did paste the code below into the bottom of the server_functions.sqf, so I'm wondering why it is saying currentInvites isn't defined (unless i'm reading it wrong :]).

Code:
currentInvites = [];
publicVariable "currentInvites";
"currentInvites" addPublicVariableEventHandler {publicVariable "currentInvites";};

Any ideas or help would be appreciated :) Thanks!
 
hi i am in unable to find the
lbsetpicture='no';
lbSetData='no';
in my AH.sqf...everything else I located and deleted
on top of that nothing I seem to do has made the right click on radio work or the right control(which i set as my hot key). I have no errors in my report, as I've seen others on the thread mention. I also have the ESSv2 Spawn select, as others have said its caused an issue with group? Everything seems to load otherwise, I even get the message that tells users to right click radio for group. I'm at a loss, dont know what else to do.

Edit-
I'd also like to mention that the I am Here mark icon is working, so the script is running its just not letting me get to the actual menu.
 
hi i am in unable to find the
lbsetpicture='no';
lbSetData='no';
in my AH.sqf...everything else I located and deleted
on top of that nothing I seem to do has made the right click on radio work or the right control(which i set as my hot key). I have no errors in my report, as I've seen others on the thread mention. I also have the ESSv2 Spawn select, as others have said its caused an issue with group? Everything seems to load otherwise, I even get the message that tells users to right click radio for group. I'm at a loss, dont know what else to do.

Edit-
I'd also like to mention that the I am Here mark icon is working, so the script is running its just not letting me get to the actual menu.

Are you using the Deploy Anything script or Maca's right click?

If you are using the Deploy Anything script, you need to add this to your overwrites\clickations\config.sqf :

Code:
["ItemRadio","Group Management","execVM 'dzgm\loadGroupManagement.sqf';","true"],

If you add it as the last item in the list, make sure to remove the , at the end of the line.
 
Are you using the Deploy Anything script or Maca's right click?

If you are using the Deploy Anything script, you need to add this to your overwrites\clickations\config.sqf :

Code:
["ItemRadio","Group Management","execVM 'dzgm\loadGroupManagement.sqf';","true"],

If you add it as the last item in the list, make sure to remove the , at the end of the line.

I'm actually using WPD's Action menu which does in fact have deploy. I am not using Maca's right click menu though. However, where would I place that line of code in this case?

A few of my players actually were in a group because they were in a group on another server. So literally the script is working I just cant get the menu open.
 
I just had a quick look through WPD's files and couldn't see a right click action dialogue in there anywhere? Seriously, just use Maca's right click. It doesn't interfere with anything else and it can be used for right clicking ANYTHING to do ANYTHING else. It's brilliant.
 
Isn't that what extra_rc.hpp and all that section of the installation was for? And otherwise I'd love to find a spot where Maca actually has his script still with instructions for installation because he is banned from Epoch Mod forums. I've installed that exactly as it was instructed on the main page. It's not providing me with a right click and the hot key isn't opening the menu. I'm not sure if there is an incompatibility or what, but it's the only part of this script not working for me, the menus. Which is why I came here, asking for assistance.
 
Hello,

the group system seems to work fine for me after I've installed it, but for some reaosn my thrid person view is invisible. Since I'm kind of new to scripting servers I don't really know how to figure out what caused it by myself and neither do I know which files you would need insight to to maybe spot what's wrong.

So if anyone has any idea and could share that, it'd be awesome since this only started to not work after I've installed the dzgm.

EDIT: I think it has some problems with the ESSV2 since I also can not select any spawns anymore after dying and selecting my class.
 
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i got it working. Found out the issue, I use snap build pro which shares a common dayz_spaceinterrupt file. Added DZGM info to the one snap build uses instead and set up a hot key. Right click still not working, but hot key does. Thanks.
 
i got it working. Found out the issue, I use snap build pro which shares a common dayz_spaceinterrupt file. Added DZGM info to the one snap build uses instead and set up a hot key. Right click still not working, but hot key does. Thanks.
Maybe you already got a custom ui_selectSlot.sqf for a deploy bike script? When I messed around with that to solve my problem it broke my rightclick on radio.
 
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not even concerned with the right click option, just glad its working. I'm going to change the messages telling people to use the right options, but otherwise I am calling it a success.
 
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