All objects are missing his ObjectID/ObjectUID

Zignixx

New Member
Hey there,

i'm working on a new DayZ Epoch (Overpoch) Server and today we ran into a problem. All Objects (Cinderblocks, Safe's and so on) are missing his ObjectID and ObjectUID. If i try to unlock a safe, it get deleted (20:13:24 "Deleting object VaultStorage with invalid ID at pos [8059.55,8804.07,0]").

The RPT: http://pastebin.com/prw2HkzE

I'm not sure where i need to look for this problem.

Thanks!
 
nevermind. Fixed it.

If someone have this problem, look in your "server_monitor.sqf" for this:

// diag_log format["Server_monitor: [ObjectID = %1] [ClassID = %2] [_ownerPUID = %3]", _idKey, _type, _ownerPUID];

if (_damage < 1) then {
//diag_log format["OBJ: %1 - %2", _idKey,_type];

//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];

if (typeOf (_object) in DZE_DoorsLocked) then {
_object setVariable ["doorfriends", _inventory, true];
};

_object setVariable ["lastUpdate",time];

_object setVariable ["ObjectID", _idKey, true];


I had _object setVariable ["ObjectID", _idKey, true]; deleted. I don't know why but if you got this problem, check it. :)

Thread closed? thanks! :)
 
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