Arma2 Battle Royale Carepackage Markers! HELP

You have an error, missing a ; in the clean up.

Change
Line 13
Code:
deletevehicle _remove
to
Code:
deletevehicle _remove;

The crate is spawning at ground level unfortunately there is no parachute whatsoever and the crate is just instantly on the ground.
 
You have an error, missing a ; in the clean up.

Change
Line 13
Code:
deletevehicle _remove
to
Code:
deletevehicle _remove;

The crate is spawning at ground level unfortunately there is no parachute whatsoever and the crate is just instantly on the ground.
Don't have that in my drop box files I linked, I know I did in an older version so you may have gotten the wrong one again, here is the current one that I didn't have any issues with and I'll see if I can edit previous posts to have the same link.

https://www.dropbox.com/sh/yexnx2yy3cc0brt/AAABUWyiSZBbYwM73BPQSGCja?dl=0
 
Have the links updated in this post to the new one and I think I just linked the wrong one cause none of the older links were to the correct files...
 
It works pretty damn good. Its definitely functional and can go on the main server. Now depending on if you're a perfectionist or not I'd say that it you could make the carepackage landing a bit more "elegant." When the parachute deletes and the crate falls to the ground the last few feet are a bit rough. I'm always willing to test this further for you if you keep going with it!
 
It works pretty damn good. Its definitely functional and can go on the main server. Now depending on if you're a perfectionist or not I'd say that it you could make the carepackage landing a bit more "elegant." When the parachute deletes and the crate falls to the ground the last few feet are a bit rough. I'm always willing to test this further for you if you keep going with it!
You talking about the 5m teleport it makes to the ground? that can be fixed easily I just made the height check a lil high just to make sure nothing messed up.

If it is the ungraceful 5m jump to the ground..

in CP_DropPackage.sqf

change

Code:
waituntil {((getpos _crate) select 2) < 5};

to

Code:
waituntil {((getpos _crate) select 2) < 1};
 
I went ahead and just made that change to the dropbox files, I added a new config option to turn off all RPT spam as well and added some notes to the config options as well.
 
very nice I will do that.

one question, if the crate is cleaned up due to time, does the marker despawn? I have found several markers that have no crate from time to time.
 
The crate will start the timer only after a player has gotten close to it, the marker should disappear once someone is close to it instantly.
 
and for some reason I can't take gear out of it of the crates. I cant move gear in or out of the crate. I wasn't having that problem on the test server I dont think.
 
The crate will start the timer only after a player has gotten close to it, the marker should disappear once someone is close to it instantly.
Then a marker with no crate means the crate is being cleaned up by server perhaps?
 
it might be worthwhile implementing something like this

Code:
DZMSProtectObj = {
    private ["_object","_objectID"];
    _object = _this select 0;
   
    _objectID = str(round(random 999999));
    _object setVariable ["ObjectID", _objectID, true];
    _object setVariable ["ObjectUID", _objectID, true];
   
    if (_object isKindOf "ReammoBox") then {
        // PermaLoot on top of ObjID because that "arma logic"
        _object setVariable ["permaLoot",true];
    };

    if (DZMSEpoch) then {
        PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor, _object];
    } else {
        dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
    };
   
    if (!((typeOf _object) in ["USVehicleBox","USLaunchersBox","AmmoBoxSmall_556","AmmoBoxSmall_762","USOrdnanceBox","USBasicWeaponsBox","USBasicAmmunitionBox","RULaunchersBox"]) || DZMSSceneryDespawnLoot) then {
        _object setVariable["DZMSCleanup",true];
    };
    true
};
 
Then a marker with no crate means the crate is being cleaned up by server perhaps?
If there is a marker and no crate then something happened that caused the crate to despawn. I can also implement the object protect from DZMS.
 
I'm thinking its something in infistar preventing me from removing gear from the crate but I Can't imagine what and other players seem to be able to do it no problem.
I can access the inventory but not remove or add anything to it. Any ideas?
 
I'm thinking its something in infistar preventing me from removing gear from the crate but I Can't imagine what and other players seem to be able to do it no problem.
I can access the inventory but not remove or add anything to it. Any ideas?
No idea at all about that, I did update the files again with a new test version that has the DZMS protect and changed around a few things.
 
unfortunately my test server is running a newer version of the antihack than my main server (long story) so things work on my test server, carry them over to my main server and they dont work. Frustrating
 
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