I'm actually happy with it being locked to modding, private hive thing we only ever did due to the speed issues so if they've fixed that all up then I am a happy chappy, less mods = less work for me ;) and in theory should mean better security.
Can't wait to run a DayZ standalone instance, but...
Unless your Arab friend buys BI then Martin has no right to anything he creates using the BI tools, it belongs to BI.
I can provide you with a perfect example of how this works in the real world...
At my work we spend millions each year developing additional functionality for GIS systems...
Aussie server? not unless Singapore somehow attached itself to Australia in the past few days.
You do realise most people in AU get routed through Japan or USA/Japan to get to Singapore unless their ISP has capacity on SEA-ME-WE-3.
I actually thought it was someone that took monkeys work and tried to get it working in Arma 3, there's definitely his code in there.
Ebay, take the attached script, and make your own modified version, modify the variables, add in additional directory/global var scans, just visit the cheat...
The initial version worked, albeit with a few bugs. Arma 3 is an alpha release and when they release updates it has the potential to break things.
I then updated the post with the modifications required to get it working again. I will repost that, remove the following code from the attached...
If you got it to work then why are you messaging me asking for my version? you can always post your working version for others to use a long with detailed instructions on how to implement it...
You'd want to remove this... to at least get it working after the recent update.
waitUntil {
!(isNil "BIS_initMultiplayer_initServer")
};
You'd likely want to clean up the stuff that's not applicable, fix up the errors in the logging, directory scanning to actually scan and kick people...
You need to modify it after the update, you should be able to work out what needs to be done easily enough just by reading the script.
I've spent the past two days redoing most of it, I don't know who put it together but it just looks like someones cut/pasted bits from other scripts like...
Yes it works but it's really not very good, easy to bypass so you'll have to modify it to suit.
I guess it's a start and will keep out most of the people that download/run scripts.
Came across this on pastebin, not sure whos it is but it looks like monkeys work for the most part.
Instructions:
Place the attached antihack.sqf in the root folder of your server
Add this to the bottom of init.sqf in your MPMissions file:
if (isServer) then {
[] execVM "antihack.sqf"...
Well I setup my instance a week ago, generally runs full @ 64 people (did have it at 65 but crashed more) haven't managed to max out the CPU but I will say it prefers one core just like arma2 does, it will sometimes use the others but not how you'd expect.
Memory is nothing, even with maxmem...
Sounds to me like you want to go rip someones server off, if you have access to the first server (the popular one) and you set that up I am a little lost how you couldn't manage to set up a second one.
Gosh the steam thing is pretty stupid, I leave steam installed in case I need to do a reinstall of dayz/arma2 but I sure don't leave it running.
So is there a big demand for servers? I got plenty of capacity on dedicated servers in LA but don't want to waste my time if there's already 1000s of...
It's pretty standard with 1.7.6 and up, it seems some of the bugs they were on top of after many releases are now back which is rather frustrating.
Personally I wished they would have stuck with 1.7.5 but when they release a new version everyone upgrades straight away as plays with 6 or dayz...
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