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  1. S

    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Haven't quite worked out the Config.cpp stuff yet, might have another go tonight. With regards to multiple UV sets: Apparently neither the .OBJ and the .p3d exporter have the ability to export multiple sets which makes life considerably more difficult. I've asked the creator of the .p3d...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Thanks mdk, that barrier looks really good to! I've made progress: I fixed the texture errors by correcting a lot of errors (references and PixelShaderID ) in my .rvmat file. I also went and created the Normal and Spec maps. I fixed the collision problems by ensuring that the...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    I've made more progress. It's in game now! http://imgur.com/a/DnHy5 However, as you might be able to see I've encountered a few problems... 1. Bad quality texture (my settings are all very high) 2. No geometry collision 3. Doesn't like being shot. Edit: Uploaded the unpacked file for...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    This has been my project for the day: I'm just working on getting it in game; I think I need roadway LOD to allow players to enter it (am I right?). Once its in the game I'll probably have to create normal/spec maps. Another thing: I've got two UV maps, one for the ambient occlusion bake...
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    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    Quick tip. Press 'N' in the viewport and find the check box "Textured Solid" under "Display". Enabling this will render the texture without having to faff around with lights!
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