thanks ebay, i was using it as an array because i changed the code in selfactions but forgot to also change this on my tutorial, its now updated so it works
Take Clothes
2.0
enables players to take clothes off dead bodies and add the skin to their inventories.
Requirements (inc. Tools(must include dowload link)/ Expected Time/Difficulty)
Easy = Blue <10
Installation Steps -
1) in your \dayzinstallfolder\MPMissions\dayz_1.Chernarus folder...
no, just add multiple lines eg
case "Bandit1_DZ": {
_itemNew = "disabled";
};
case "BAF_Soldier_Sniper_MTP": {
_itemNew = "disabled";
};
but realistically it should not work for Bandit1_DZ but i am not sure of BAF_Soldier_Sniper_MTP
https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/Battleye/setvariable.txt#L1
right there, 1 means they are just logging the action, 5 is for a kick you can leave it but if yo want to add it to that line, it will make your logs that little much cleaner
Hey there fellow Armaholics,
A small group of passionate developers have been blueprinting a state of the art Life Mod for Arma III for a few months now. Although the progress is great it can only move forward but so fast as we still require quite a few more hands on deck. We have very ambitious...
new way for the fn_selfActions.sqf
if((dayz_myHaloVehicle !=_vehicle) and _inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 180)) then {
if (s_halo_action < 0) then {
dayz_myHaloVehicle = _vehicle;
s_halo_action = dayz_myHaloVehicle addAction [("<t...
Hey Guise,
I am currently searching for a modeler to help me out with a new mod i am working on :).
I don't want to go into too much detail because of obvious reasons, If you are interested hit me up in a PM if i like your work I will give you more information on what this mod is going to be...
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