Hey guys, I'm updating my server with this, I've got lazylinks latest files however I have 1 question. I'm not running sargs ai but I do run animates crash sites and the an2 cargo drops on my server.
In my current server _clean.fsm I have the following:
if(vehicle _x != _x && !(vehicle _x in...
In case this helps, I use this server_spawnCrashSite on my 1.7.7 server without any loot errors, If its been done before my bad, just trying to help :)
http://www.wireworld.co.uk/downloads/server_spawnCrashSite.rar
P.S. this is for Chenerus only as far as I know.
Kind regards
Mac
Hi,
Try this file:
http://www.wireworld.co.uk/downloads/server_spawnCrashSite.rar
Works on my 1.7.7 with no loot errors
Hope it helps guys
Kind regards
Mac
Hi,
I'd like to remove all ammo from a players backpack when they log out. Possibly adding code to server_onPlayerDisconnect.sqf, anyone know how this could be done? I don't know the hive calls needed to remove backpack ammo. I's a poor mans work around to stop our players replenishing their...
Ta for that, does your version fix the knockout from a distance bug, players can knock out a player they knocked out earlier from 500+ meters?
Kind regards
Mac
Do you get the issue where players can repeatedly knock out players from 500+ meters away once they have knocked someone out? I also get the same 'refreshing' command problem as Kilgath. If it works the way you have done it can you share the code?
Hi Player 2,
Got a major problem with the code, once a player has targeted a player (so the knockout option appears on the scroll menu and he has knocked him out once) he can continue to knock him out when the player is up to 400 meters away.
Is there a way to fix this? I do hope so as my...
Hi,
It's my install of DayZ thats causing the problem, all the other players on the server can hear the explosions ok!
I've installed the JSRS sound mod to test and I can hear the explosions with that mod running.... weird stuff :)
Thanks for the offer of help and thanks again for such a...
Hi again, I should of mentioned I'm using your static airaid system. The sirens work fine and I can hear the whistling of the bombs droping, it's just the explosion which is missing. Here is the code for the type 1 bomb, what do I edit? I should add that I'm running a pre-release 1.7.7 server...
Hi,
Thanks for sharing this, it's all working well but I get hardly any bomb sounds on my server, you have to be really close to the explosion to hear them, any ideas why?
Kind regards
Mac
Great, I'd worked out the missing grids and added them in, debug and RPT helped loads. Nice to get something right for a change :)
Thanks for the help - Kindest regards
Mac
Hi, Thanks for all this, great fun playing with it so far. I'm trying to get bandits only to spawn and I wanted to check that I'm doing it right.
I'm running with SAR_dynamic_spawning = true;
I've edited the SAR_cfg_grps_chernarus.sqf to only have bandits:
/ grid definition for the...
Cheers,
I'm running the Community Build 1.7.5 on my server so I need to put this in manually. Let me know when it's final and if you would be kind enough to share the changes with me my players will shower you with love and beans :)
Kind Regards
Mac
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