Search results

  1. I

    Video: ARMA/DayZ horror mod

    Not too hard, 1-2 days of work. Maybe I should just bite the bullet...
  2. I

    Video: ARMA/DayZ horror mod

    I did, not keen on adding the extra actions/scrolling needed (i want to make it a smooth user experience) - would rather just automatically allow only the owner to open a given door... but that relies on using custom hiveext commands (999 / 998) which are not implemented in Pwn0z0rz server...
  3. I

    Video: ARMA/DayZ horror mod

    Soooo ... apart from locking doors and gravity (which will be hard to implement im afraid), this is now ready to take to any server, so im contemplating starting an alpha. Have a look and let me know:
  4. I

    Pulling data from SQL table in script

    I suppose this is the main repository: https://github.com/rajkosto/hive Also found this - seems to be a private fork, dont know how widespread its usage is, https://github.com/Crosire/DayZ-Private-Hive on this one there is a reference to 999...
  5. I

    Pulling data from SQL table in script

    Seems to me the solution is to move to the Reality server, unless Pwnoz0rs servers gets this functionality. I did my 50K+ lines of C++ - NEVER AGAIN!! I hate managing memory manually it makes my brain hurtZ!
  6. I

    Pulling data from SQL table in script

    Thanks for the reply ... that leaves a problem. What Im trying to achieve is to check who created a doorway, and only let the creator open the door. The creator would be found using the characterid from object_data, then see if that belongs to the same playeruid as the creator. If i only checked...
  7. I

    Pulling data from SQL table in script

    Dont mean to hijack this thread but Im also trying the 999 method and being foiled to the point of asking for help.... On the server side, in server_updateObject.sqf Im playing with this code: _char_id = 10; _key = format ["CHILD:999: SELECT PlayerUID FROM character_data WHERE...
  8. I

    Video: ARMA/DayZ horror mod

    Been working on this concept for a while: It's now at a stage where we'd like some input as to the viability of the idea - conceptually and technically. Building component placing is now nearly perfect and ALL elements are persisted across server restarts. Roadmap: Buildings: - Building...
Back
Top