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  1. R

    DayZ Base Building 1.3 Discussion

    Haha yeah I had forgotten I left it private from when we were actively working on it so nobody stumbled upon it whilst it was half finished. I did have a few more ideas for it, but like you I've just not had the time to actually do anything about them yet. We'll get there I'm sure but at least...
  2. R

    DayZ Base Building 1.3 Discussion

    Great to see the official release page up! I got your message this morning about my github page, glad you managed to copy my repository over to yours ok. :) I have been pretty busy of late too, but I will try to provide some support where I can. I don't really have the time to sit and install...
  3. R

    Krixes - Self Bloodbag Script

    You're welcome. Glad it's working for you now. :)
  4. R

    Krixes - Self Bloodbag Script

    custom\player_selfBloodbag.sqf means the file 'player_selfBloodbag.sqf' is located in the folder named 'custom'... If you have it in the directory 'scripts', then you need to change the path in fn_selfactions to 'scripts\player_selfBloodbag.sqf'.
  5. R

    Base Building DayZ 1.2 Released

    Ah possibly yeah. I've noticed some strange results myself when restoring data to tables. I tried restoring a couple of vehicles at one point and somehow it stopped any vehicles updating to the DB after that point, which was annoying as I ended up having to wipe the entire table to fix it. :(...
  6. R

    Base Building DayZ 1.2 Released

    Hmm... You already have the tent fix in place so I'm not sure why they would be having inventory update issues. As for the tent placement, that's not something you've done wrong, that's just the "intended behaviour" for 1.8+ tent placement. It sucks majorly. I actually altered the scripts for...
  7. R

    Krixes - Self Bloodbag Script

    No worries man. Did you remove the line for compiles.sqf from the init.sqf file?
  8. R

    Krixes - Self Bloodbag Script

    You can upload it to something like dropbox or media fire and link me to it. Just the Chernarus folder is what I'd need to see. :)
  9. R

    Thanks man, I appreciate it! :)

    Thanks man, I appreciate it! :)
  10. R

    Krixes - Self Bloodbag Script

    Can you upload your mission folder somewhere and link it to me please so I can take a look through it? I don't see how self blood could cause a problem with either of those things.
  11. R

    Krixes - Self Bloodbag Script

    Ok, the paths all look fine. So what is the actual problem you are having? Sorry, your first post was a little confusing. Is the option just not showing in game? Or is it showing but not doing anything? Do you have a blood bag in your inventory?
  12. R

    Krixes - Self Bloodbag Script

    I'm afraid that your paths don't really make a huge amount of sense. I'd have to see your mission file structure to see where you've gone wrong.
  13. R

    Base Building DayZ 1.2 Released

    There aren't any SQL scripts to add more buildables. To add items to the build list you need to do three things; add them to the build list in the client files, add them to the build list in the server files, then add them to your database. Adding to the database varies on which hive version you...
  14. R

    Base Building DayZ 1.2 Released

    Erm, are you asking if it's compatible with it's self?
  15. R

    Krixes - Self Bloodbag Script

    You need to read my post further up again then where I gave you the solution to that already.
  16. R

    Base Building DayZ 1.2 Released

    You're not missing anything, except what I'm saying about it miscalculating the UID on restart. :P When you look at what you've posted in the third code block there, you can clearly see that what it thinks the UID of the object is, is not what the actual UID is in the database. This has...
  17. R

    Krixes - Self Bloodbag Script

    So is the option just not showing in game then? Can you upload your mission file for me to take a quick look at please.
  18. R

    Krixes - Self Bloodbag Script

    Ok, and that same folder is where you put the fn_selfActions.sqf?
  19. R

    Base Building DayZ 1.2 Released

    Yeah that's normal that it's returned values. The point of doing that though was so you could compare what it said in the log, to what the UID is in the DB. As I said before, the objectUID is recalculated at every startup of the server. So yes, it will always match what's in the DB if the...
  20. R

    Krixes - Self Bloodbag Script

    Is the compiles.sqf in the custom folder?
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