Hi!
I'm using the blurgaming codefree.sqf public anti-hack, it works really well for what little bit i need it for and i have added the addActions for the new fishing and gathering for dayz 1.8 so the actions aren't blocked. The only two i cannot find are the Complete Build and Cancel Build...
omg I'm stupid, thanks rosska, i found it, i KINDA narrowed it down to one of the tools cause i recently added someone to my admins list and poof! it worked for them lol. that would explain the new tent actions in 1.8 not working right, with other things. guess i got some addaction variables to...
I seem to have a weird issue, the bloodbag script works GREAT for me, although I'm really close to the server, so low ping. Other people who join then menu will appear for a split second, it takes quick clicking to get it to engage, i've tried putting the required speed up in the selfactions...
the selfactions did change in 1.8, you would have to do the above and grab the new one and insert the code, like i have. I do have the option showing up like you, same issue, but i don't think its in the selfactions setup seeing how the option is there so THAT script is doing its job. I'm wonder...
mdswish, i have strawberry perl on my server (windows 08 R2) i had to install it by right clicking on it and selecting run as admin, same with the bat files. seems to have worked for me.
Hey indepth, was wondering what script you were using for self bloodbag, my selfactions file that i was using for it conflicts with the "new" 1.8 selfactions, so it broke the vehicle repair and all the new options for 1.8. but when i update the bloodbag selfactions, it breaks. just wondering if...
For the retrying authentication and failure bit, is there anything in the RPT log saying what has failed. i know mine doesn't say Retrying authentication anymore, it says something different in 1.8. maybe theres some of the wrong files in there.
What i did though is unPBO'd the dayz_code file, removed the system/mission folder, opened the three files and pasted their code into the respective files in the MPMissions matching files where they replace the "include" line the above files, effectively taking it out of dayz_code and making...
and dont forget the Battleye filters too, i was scratching my head for a WHILE, cause when it kicks during the loading screen it says NOTHING haha
https://github.com/DayZMod/Battleye-Filters
i used this: http://www.silentspy.net/p/dayz-mission-generator/ to generate the mission files, it seems there are mission files in the dayz_code.pbo in DayZ 1.8 and new variables so the generated files point to the new locations and set those missing variables. The reality builder doesn't seem...
Thanks indepth! Got it working,
in build.pl i changed:
$args{'serverversion'} = '1771' unless $args{'serverversion'};
To:
$args{'serverversion'} = '18' unless $args{'serverversion'};
and manually moved the PBOs over, thanks for the tip, looks all different now, i kinda like it.
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