hi it's realy simple :
for exemple for your devils castle position
look SAR_cfg_grps_chernarus.sqf
in SAR_AI: Static spawning area definition started add
_this = createMarker ["SAR_marker_DEBUG_devilscastle", [6913.47,11437.2,0.001]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0...
hi, yes of course.
just take all in your .sqf and add it in file
for exemple you want to add building custom in your map
so build all in your editor, after save it
look your save.sqf and you can see all you must have to do a custom map
remove :
activateAddons [
];
activateAddons []...
hi yes you must add a marker but after you have 3 choise like :
"fortify" -> the group will search for nearby buildings and move in them. They will stay there until an enemy spotted, then they will chase him.
"ambush" -> the group will look for a nearby road, and setup an ambush. They will not...
hey
in your SARGE=>Map-config folder look to Sar_cfg_grps_"yourmap".sqf
first in
SAR_AI: Static spawning area definition started
add a marker like
// NWAF, heli patrol area
_this = createMarker ["SAR_marker_helipatrol_nwaf", [4525.3335, 10292.299]];
_this setMarkerShape "RECTANGLE";
_this...
hi, i have a server vilayer with all mod (more than your liste) and all is fonctional (and translate in FR ^^), i test lingor 1.15 and tavania 1.0 and all is ok too... i dont use vilayer install but my custom script so if you want some help MP me ;)
Hey all
in SAR_AI: Static spawning area definition started insert "Section 1"
and in SAR_AI: Static Spawning for infantry patrols started insert :
// SECTION 2
//Sector UBF
[SAR_marker_firebasereaper_1,1,0,5,"fortify",false] call SAR_AI;
[SAR_marker_firebasereaper_2,1,0,6,"fortify",false]...
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