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  1. Dr.Ned

    Heli patrols not attacking

    yes it is
  2. Dr.Ned

    help please

    at the end it's good ;) with a comment before like : // this is my map []execVM"custom\mymap.sqf";
  3. Dr.Ned

    help please

    hey, just extract your dayz_mission.pbo if you are in dayz or mission.pbo with PBO manager for exemple...
  4. Dr.Ned

    [Release] Sector UBF [699+ Objects]

    I mean I like the construction of your card and it requires a bit more interaction with SARGE for example ;)
  5. Dr.Ned

    [Release] Sector UBF [699+ Objects]

    I like the winding runs it remains to put goals in place as crates of weapons etc. can also be some patrol vehicles or helicopter, also destroyed the helicopter in front of the door came with the gun is deceitful è_é
  6. Dr.Ned

    Heli patrols not attacking

    ok so what do you they can do ? fight with player ? AI war faction ?
  7. Dr.Ned

    static ai positions/patrols

    hi it's realy simple : for exemple for your devils castle position look SAR_cfg_grps_chernarus.sqf in SAR_AI: Static spawning area definition started add _this = createMarker ["SAR_marker_DEBUG_devilscastle", [6913.47,11437.2,0.001]]; _this setMarkerShape "RECTANGLE"; _this setMarkeralpha 0...
  8. Dr.Ned

    help please

    hi, yes of course. just take all in your .sqf and add it in file for exemple you want to add building custom in your map so build all in your editor, after save it look your save.sqf and you can see all you must have to do a custom map remove : activateAddons [ ]; activateAddons []...
  9. Dr.Ned

    static spawning question

    hi yes you must add a marker but after you have 3 choise like : "fortify" -> the group will search for nearby buildings and move in them. They will stay there until an enemy spotted, then they will chase him. "ambush" -> the group will look for a nearby road, and setup an ambush. They will not...
  10. Dr.Ned

    Heli patrols not attacking

    hey in your SARGE=>Map-config folder look to Sar_cfg_grps_"yourmap".sqf first in SAR_AI: Static spawning area definition started add a marker like // NWAF, heli patrol area _this = createMarker ["SAR_marker_helipatrol_nwaf", [4525.3335, 10292.299]]; _this setMarkerShape "RECTANGLE"; _this...
  11. Dr.Ned

    Dayz Epoch Cherno, Vilayer hosting. Need much help =_

    hi, i have a server vilayer with all mod (more than your liste) and all is fonctional (and translate in FR ^^), i test lingor 1.15 and tavania 1.0 and all is ok too... i dont use vilayer install but my custom script so if you want some help MP me ;)
  12. Dr.Ned

    [Release] Sector UBF [699+ Objects]

    Hey all in SAR_AI: Static spawning area definition started insert "Section 1" and in SAR_AI: Static Spawning for infantry patrols started insert : // SECTION 2 //Sector UBF [SAR_marker_firebasereaper_1,1,0,5,"fortify",false] call SAR_AI; [SAR_marker_firebasereaper_2,1,0,6,"fortify",false]...
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