Yes, i'm using this script properly with HBFservers.
Just compress your mission folder extract from mission.pbo and fire up on your server with file manager or with an FTP manager.
Ok, I use this portion of code to activate ammo press only near the door:
private["_playerPosX","_playerPosY","_playerPosZ","_canPress"];
_playerPosX = getPosASL player select 0;
_playerPosY = getPosASL player select 1;
_playerPosZ = getPosASL player select 2;
_canPress = _playerPosX > 10410...
Ok, I just tested and it generates the same error:
"Sound z_engine_12s_0 not found"
Otherwise I tested by simply removing this line:
[_press,_sfx,0,false,_dis] call dayz_zombieSpeak;
It works perfectly, sound works and zombies comes fast!
I wonder what exactly does the function...
I'm trying to make a confirmation dialog to stop suicide if the player want.
I take a lout on an interesting part of Enhanced Water Bottle Filling script.
// Loop thru required time to fill and check for interruptions
while {r_doLoop} do {
if (!r_interrupt) then {
if...
Yes, I know. It is only to test and confirm that these two lines cause problems. In which file are "player_alertZombies" and "dayz_zombieSpeak" functions?
Ok, I tried to use sound "Engine_12s" in the 2D editor in single player mode and it work great.
On my dayz server, when I tryed to make an ammo clip the sound play correctly and a message showing me: "Sound z_engine_12s_0 not found.
I investigated arma2OAserveur.rpt but nothing in there...
Drink Water
v2.0
This is a simple script for Dayz (Arma 2 mod) to drink water directly in ponds / wells. It's an improved version of Drink Water directly from pounds / wells (v1.0) with sound and English / French / German translations.
Requirements:
Easy = Blue <10
Access to mission.pbo and...
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