Well thevisad did not only change the tent update but from what I saw he implemented a seperate fork for the servercode, so most likeley he chose other chunks of the original namalsk server code and something in there removes the specific crashs
Hi Thevisad,
it seems that the fix for tent saving on namalsk (http://opendayz.net/index.php?threads/namalsk-0-741-tents-not-saving.8605/#post-29341) did break the loot spawn on the namalsk specific heli crashs.
The RPT does not menition lootspawn at all which was definitely the case before...
Unfortunately I can confirm that it is not working.
Code before:
//Create it
_object = createVehicle [_type, _pos, [], 0, "CAN_COLLIDE"];
_object setVariable ["lastUpdate",time];
_object setVariable ["ObjectID", _idKey, true]...
Hey guys,
after updating to the latest reality build and to namalsk 0.741 we notice that there seems to be an issue with tent saving.
Tents do save correctly until the first restart (CHILD:309 used), but after that they do not update any more. The RPT shows the update calls (CHILD:303) with...
Seems to be a slight improvement on our servers: https://github.com/R4Z0R49/DayZMod/pull/359#issuecomment-13268503
Will monitor the long term effect further.
/edit: Apparently this needs to run on the client too, not only the server.
This is confirmed by my observations of the server...
No offence intended
I am just stating that, given the RPT you have provided (which does not show a normal amount of hive interaction at the times where you have 50 fps) and the fact that all admins which have been hosting highly frequented servers (40+ players steadily) for the last months...
Thanks for providing the logs. However they do not confirm the player count you have mentioned.
The excerpt you have posted has 21 log lines for 10 minutes. Almost no hive writes or updates of another kind.
Judging from that at that point of time the server had 5 players, maybe ten, mostly...
This comes at quite a surprise.
Could you share a full RPT from your server? I'd like to compare a few thigs.
Which NIC are you using?
Which CPU?
Which Operating System?
Any special TCP/IP Tweaks OS side?
What ping limit do you have configured?
Also: would it be possible that you verify the...
Running DayZ? I find that hard to believe. We are talking about server FPS taken from the FPS Debug loop in the RPT right?
The reason for the low FPS on DayZ servers is that the AI thread (which handles the zombies serverside) is singlethreaded and it was not build to scale to hundrets of...
MTU 1500 is too high as you have to substract at least 8 bytes for header data. Different network components can lower the maximum size even further. So setting the MTU to 1500 will cause fragmentation in case a packet is 1500 bytes or larger.
You can determine the MTU the following way...
We can report the same. Server performance overall seems to be worse than before the update.
However I have to add that our servers are constantly hammered - they reach 50/50 a few minutes after start and keep at this level until the next restart (every 3 hours).
MySQL Server, Disk and Network...
Can you please include a changelog to the test releases? This would be quite important for us.
I'd prefer if you would create a development branch in the github repo (https://github.com/thevisad/hive) to make changes more transparent and allow easier evaluation of the changes
I honor your efforts but am I the only one who thinks that this is somehow unthankful towards ayan?
He put days and weeks and months into this project, not only developing a far more superior and normalized DB scheme in comparison to the other private hives out there but also to add new...
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