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  1. borntobeamuffin

    Creating a spawn intro cut-scene?

    look @line 7 of "playerspawn.sqf" xD
  2. borntobeamuffin

    Creating a spawn intro cut-scene?

    so you can see, the camera (logincamera.sqf) is seperatet from sound and "godmode" and Welcome messages (playerspawn.sqf)
  3. borntobeamuffin

    Creating a spawn intro cut-scene?

    btw, my logincamera.sqf looks like: private [ "_camera", "_welcomeMessage", "_camDistance" ]; _welcomeMessage = format["Welcome, %1, to the official borntobeamuffin Epoch Hive, Enjoy your stay!",format["%1", name player]]; _camDistance = 500; waitUntil {!isNil ("dayzLoginRecord")}; //intro...
  4. borntobeamuffin

    Creating a spawn intro cut-scene?

    to Heavy and all- here is my "playerspawn.sqf" with "Godmode-Code" for beeing invulnarable as long as the Cam sequence running: waitUntil {(!isNull Player) and (alive Player) and (player == player) and (!isNil 'dayz_animalCheck')}; player_zombieCheck = {}; fnc_usec_damageHandler = {}...
  5. borntobeamuffin

    How to spawn AI on 2. Gunner seat (Crewchief seat)

    or can someone tell me, step by step, the "getinturret" funktion for my code?
  6. borntobeamuffin

    How to spawn AI on 2. Gunner seat (Crewchief seat)

    the following code will only have a working gunner, but not CrewChiefs Gunner seat .... The AI fly in a MI 17 and Huey - the main gunner works confirmed, but Crewchiefseat still not shooting .... Edited part of the animated Helicrashsite Script: _aigroup = creategroup east...
  7. borntobeamuffin

    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    the following code will only have a working gunner, but not CrewChiefs Gunner seat .... //Only a Woman could crash a Heli this way... _aigroup = creategroup east; _helipilot = _aigroup createUnit ["SurvivorW2_DZ",getPos...
  8. borntobeamuffin

    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    i have a little problem, i add a gunner @ the heli and it works fine, but the gunner is only using the gunner position //Only a Woman could crash a Heli this way... _aigroup = creategroup east; _helipilot = _aigroup createUnit...
  9. borntobeamuffin

    AI Air Patrols

    hey folks, i see this script and its great !!! But i lookin for something special, the Heli should spawn random, fly random waypoints, shoot ALL players and get crash @ end. in this case i take a look @ the Helicrashspawn script and found the lines: //Only a Woman could...
  10. borntobeamuffin

    ChooChoo Trains Script

    finally i realised that @ epoch 1.0.2.3 the Train Gun is usable as long as the train stands on his stop - if he starts, the gun will despawn and you will fall of the wagon. My solution: -disable gun on train and ride on the ladders with it ;) also i renable (entcomment) the Hackercheck - hope u...
  11. borntobeamuffin

    problem in description.ext with sound

    i found the solution by myself ;) class CfgSounds { sounds[] = { introSong }; class introSong { name="introSong"; sound[]={introSong.ogg,0.9,1}; titles[] = {}; }; class NoSound { name = "NoSound"; sound[] = {"", 0, 1}...
  12. borntobeamuffin

    Creating a spawn intro cut-scene?

    i found a solution ;)
  13. borntobeamuffin

    ChooChoo Trains Script

    yeah worked ;)
  14. borntobeamuffin

    ChooChoo Trains Script

    yeah axeman i realised this in servercleanup.fsm and will now try this one: /*%FSM<STATE "vehicle_cleanup">*/ class vehicle_cleanup { name = "vehicle_cleanup"; init = /*%FSM<STATEINIT""">*/"_safety = dayz_serverObjectMonitor;" \n "" \n "//Check for hackers"...
  15. borntobeamuffin

    problem in description.ext with sound

    Hi @all, i use an intro Sound for the CamtoSpawn sequenz and also use the Trains Script, now i have the problem that both use the same variable in descriptions.ext : class CfgSounds { sounds[] = {}; class NoSound { name = "NoSound"; sound[] = {"", 0, 1}...
  16. borntobeamuffin

    Animated Helicrashs 0.1 - Release

    nevermind - all wark fine @ Epoch 1.0.2.3 ;)
  17. borntobeamuffin

    ChooChoo Trains Script

    Hey, the Train works fine - great work, thx ! I just wonder why i get @ Epoch 1.0.2.3 get: 12:52:58 "CLEANUP: KILLING A HACKER Username B 1-1-C:1 (Username) REMOTE IN KORD_high" but still can use the Gun on the Train @ Epoch 1.0.1.5 any ideas?
  18. borntobeamuffin

    Creating a spawn intro cut-scene?

    is there any way to make player invulnerable as long as the camera scene is? i realise that u are vulnerable between camstart and camstop but still @ the ground and uncontrolable. Any ideas? *sry 4 my bad english* Edit: a change that only new players or death players on respawn get the cam...
  19. borntobeamuffin

    Krixes - Self Bloodbag Script

    thx dude - u save my day , after a while i found the file u say, i always looked in the wron folder :( But now it works soooo great ;)
  20. borntobeamuffin

    Krixes - Self Bloodbag Script

    Hi @ all, the Self Bloodpag works fine on my Epoch 1.0.1.5 - thx !!! Now we realize, that we cant give each other the Bloodbag - where is the mistake i made? I hope you understand what i mean ;)
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