Search results

  1. W

    [Release] Sector FNG Inland Version

    Nekuan, is there a fix for this that you know of ?
  2. W

    [Release] Sector FNG Inland Version

    here is what I had to put, the 120 is respawn time //Sector FNG Stuff [SAR_marker_sectorfng_front,3,6,25,"patrol",true,120] call SAR_AI; [SAR_marker_sectorfng_back,3,6,25,"fortify",true,120] call SAR_AI; [SAR_marker_sectorfng_crate1,3,6,25,"patrol",true,120] call SAR_AI...
  3. W

    Black Forest Outpost - Chernarus

    Firstly many thanks to Hertizch for this code as I have managed to get things working to how we want it on our server. We have no friendly AI on our server and I have put 3 lots of bandits in the camp and also 2 crates, 1 weapons crate and 1 vehicle parts. Here is the link to Dropbox so it...
  4. W

    [Release] Sector FNG Inland Version

    this works because I have added it to the crates.sqf file under all the other stuff with the same name. _this addmagazineCargoGlobal ["ItemBriefcase100oz",5];
  5. W

    [Release] Sector FNG Inland Version

    I have just installed this on our server and it is excellent, the only problem I have is that the AI are not respawning once they have been killed. Here is what I have setup at the moment [SAR_marker_sectorfng_front,3,6,15,"fortify",true,600] call SAR_AI...
  6. W

    AI not showing

    I have got the missions running and roaming AI are working but they are shooting and causing damage but we are not able to see them, it is as if they are invisible. Any ideas how to sort it ?
  7. W

    [Map Addition] Chernogorsk Quarantine Zone

    Just added this to my server and it works great nothing extra needed. With the way it is laid out with the market stalls, how hard would it be to add traders ? Thanks Poncho
  8. W

    Black Forest Outpost - Chernarus

    you lost me with that :( and I am using Sarge AI
  9. W

    Black Forest Outpost - Chernarus

    can someone point me in the right direction on how to add AI Bandits to this please, I am hopefully going to make it an AI bandit camp. like Kflo.
  10. W

    AI War/Camp

    what is the best editor to use for build stuff ? Thanks
  11. W

    AI War/Camp

    Is there any script out at the moment which will put and AI camp in Epoch Cherno, I am already running the missions but wanted to add an AI Camp so those who feel brave can have a crack at it. Thanks
  12. W

    Donator/Clan loadout help

    the way I do it is by including the skin in the default kit when they are spawned, that way they can change into it.
  13. W

    Decay problem (Walls disappearing)

    here is mine don't know if layout has anything to do with it. ;This is a comment ;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value...
  14. W

    Hero Camp Trade Humanity

    thank you
  15. W

    Hero Camp Trade Humanity

    Is there a way to change the amount of humanity people need to trade with the Hero Trader. Players want it making higher so we can add some decent guns.
  16. W

    [HELP] How to add vehicles to Epoch?

    I have added vehicles to the Database and also got it to show on the traders menu but the problem I have now is at the traders the vehicles are shown as in brackets. Example Normal item already added shows as :- HMMMV SOL AV (HMMMV_.....) The items I have entered are showing as just a name...
  17. W

    FRIENDLY AI

    Os there a way to stop friendly AI survivors from shooting players even if they have killed no humans, and got high humanity. Thanks
  18. W

    RPT ERRORS

    when you say clear the object data would I remove everything (other then those with a character id next to it). The config.bin file where would this be because I have put a new one in place in the dayz.epoch folder but still getting same error. Where would the sound file be as I have...
  19. W

    RPT ERRORS

    I am getting the following errors in the rpt, we are running missions 1st 16:02:43 "SAR_AI: Area & Trigger definition finished" 16:02:43 "SAR_AI: Dynamic and static spawning Started" 16:02:43 "SAR_AI: Dynamic spawning definition / adjustments started" 16:02:43 Error in expression <...
  20. W

    Shooting into safezone

    Thanks then I think this may be the better option
Back
Top