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  1. BBS||DeadEye

    [Release] Germany Celle 2013

    Well first off the provided server-files are only tested with bliss/reality so idk if it works with Pwns0r's release (guess not). first time setup can be a bit difficult. but also on most hives I think there are guids how to clean install everything from the beginning. (there is a video for...
  2. BBS||DeadEye

    [Release] Germany Celle 2013

    @ Manatee Hunter We currently struggling with DayZ Commander Problems. see http://forums.dayzcommander.com/index.php?/topic/701-release-update-germany-celle-2013-v11/ for more information. This is depressing because imho DayZ Commander is the primary source of distribution. @will.i.am idk, I...
  3. BBS||DeadEye

    [Release] Germany Celle 2013

    is the error also present in the rpt? I start my servers via linux so naturally I dont have any popups. I can only tell from the rpt that this error doesnt occure. however I also already saw errors that wherent logged anywhere, but give an errorpopup while starting an arma2oa server.
  4. BBS||DeadEye

    [Release] Germany Celle 2013

    @Manatee Hunter We are currently again having discussions about implementing / merging Graz Celle and our Celle. Im strongly pro Migration, Franky has more mixed feelings about it. But since we are not the only ones on the team we will try to find a suitable solution for everybody. Like I said...
  5. BBS||DeadEye

    [Release] Germany Celle 2013

    Does it at least work? I mean can players connect and all? I dont know whats wrong exactly, but there has to be another loaded thing that declares some variables before the server.pbo does. The Line 101 does not define anything as far as I can tell, but I will give it another try later today.
  6. BBS||DeadEye

    [Release] Germany Celle 2013

    Usualy this error occures when something is either messed with the server.pbo or overwritten by the mission? I can give you personal support if you want:) you can visit my ts3 by visiting voice.wasd.at . if I'm online we could try to solve that issue via a teamviewer session if you like!
  7. BBS||DeadEye

    [Release] Germany Celle 2013

    We have an ongoing internal discussion if and how we can migrate the weapons, skins and vehicles into the ger celle 2013 version. The main reason why we cant publish a merged version right away is because the following factors: pros: + having only 1 celle version. + it would add a much greater...
  8. BBS||DeadEye

    [Release] Germany Celle 2013

    The Ger Celle 2013 Builds took of beginning Celle Version 1.7.4.4. All Changes since then (which are the ones Graz performed) are not directly implemented in this Version. which means skins and weapons - the buildings however should be compatible because it also uses the killhouse pack of graz.
  9. BBS||DeadEye

    [Release] Germany Celle 2013

    did you use all the files of the rar? or did you just update some? Does the file tbbmalloc.dll exist in your arma2oa server root directory? (this file is part of reality hive)
  10. BBS||DeadEye

    [Release] Germany Celle 2013

    Try this file, I dont have this error but maybe it helps http://dayz.wasd.at/@DayZ_dgxCelle_1.1-Fix1-Serverfiles.rar
  11. BBS||DeadEye

    [Release] Germany Celle 2013

    Intresting. I got it running on 2 Servers without problems but I'll check again and upload a hotfix asap.
  12. BBS||DeadEye

    about the hiveExt ...

    Thanks for your reply. I wasnt sure if I even get any because these Support Forums are also pretty crowdy. Setting the Skin is the least problem, I wanted to go for a Spawnpoint Selection. Which kinda sucks when its not possible to tell if the player is new or returning :(
  13. BBS||DeadEye

    Animated Helicrashs 0.1 - Release

    There where 3 ppl on this server. But after some time it did spawn.: Startet script 15:45:12 "CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:1||CD:1]" 15:45:12 "CRASHSPAWNER: 100% chance to start a crashing Mi17_DZ with loot table 'HeliCrash'...
  14. BBS||DeadEye

    Animated Helicrashs 0.1 - Release

    Hi Grafzahl. First of: thanks for sharing your amazing scripts on this board. I installed it on my server and one questions has come to me: How long does it take between picking the point of crash to starting the animated helis ? In my log I got: 15:45:12 "CRASHSPAWNER: Starting spawn logic...
  15. BBS||DeadEye

    Non-lootable skin classnames?

    This is a great Idea! The reason it is not implemented yet is because of the bandit skins and the difficulty to hide the fact that youre a bandit by changing skins. On Mods like Celle however, where you can find an assload of skins, this would totaly make sense. Not lootable means that you...
  16. BBS||DeadEye

    about the hiveExt ...

    This is about https://github.com/thevisad/DayZ-Private-master/commit/3b2f5e0be588c8eb5a482518546f6ed057a8c171 funny thing: independently I tried the same solution as you did here. However: is there any fix or an estimated time when the _isNew information will be available again? Because I...
  17. BBS||DeadEye

    [Release] Germany Celle 2013

    I did see them roaming once or twice :) Yay its in DayZ Commander :D and we are already very shortly before releasing 1.1 with a bunch of changes :) However, DayZ Commander seems bugged because you can install the mod, but it seems like as of the current state it can not differ from Official...
  18. BBS||DeadEye

    [Release] Germany Celle 2013

    New trailer is now in the first post.
  19. BBS||DeadEye

    Players Spawning in as Birds...

    This is a known bug by the DayZ Mod - however the source of this is still unknown as of today
  20. BBS||DeadEye

    Celle Bug Reports

    I changed everything in client and server, but it still does not work. does it have something todo with Cannot create non-ai vehicle Bandit1_DZC, ?
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