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  1. JayWood

    [Release] SQF to Biedi converter/importer

    Added to the list, thanks for the hosting. Updated the git readme.
  2. JayWood

    [Release] SQF to Biedi converter/importer

    First off I would like to sincerely thank you guys and the OpenDayZ community for the plethora of dayz information that was available to help me learn how to run a dayz server, great info guys. Unfortunately I've came to a point where DayZ is no longer for me, with three kids and an increasing...
  3. JayWood

    A sneak peek

    No I haven't actually. I am used to the epoch database style. If I can get some SQL dumps from those other databases I will. I want to allow players to spawn their own donations is the main reason for this. Not just vehicles, I want weapons etc, but I assume a 'hive' database will not allow...
  4. JayWood

    A sneak peek

    Here's a sneak peek of the project I've been working on for awhile. This is geared towards server owners who wish to have a more streamlined system for donations while allowing their players full control over their donations. For those of you who are familiar with this interface already, you...
  5. JayWood

    [Release] SQF to Biedi converter/importer

    Script has been updated, see first thread for updates.
  6. JayWood

    [Release] SQF to Biedi converter/importer

    @Meowzors When I put in this: I get this: Take note of "AZIMUT" that's the direction. So if your objects have a direction applied, it should work. Not sure why you removed it or why it error'd out.
  7. JayWood

    Protected Dome Problems

    Preferrably the Dome.sqf file
  8. JayWood

    dami_SZ - Safe Zone

    You need to open up your public variable log to get the action that they're getting kicked for. Once you have that, just add it to the public variable filter file.
  9. JayWood

    Protected Dome Problems

    It would be helpful if you post the modified script. The alterations to the mission.sqm should not be blowing up your vehicles, all of the death stuff is handled by your script. FYI, please post it in a 'spoiler' tag or something. Preferrably a pastebin link.
  10. JayWood

    [Epoch] Donation Manager (php) help thread

    I'm so anxious to start messing with this. Being that I'm in the Web Developer world, and have been for a long time, I shun the idea that a PHP script doesn't have a license of some sort. May I suggest adding a license.txt file in the zip? Anyhow, that's not why I'm here. I will be hacking...
  11. JayWood

    SectorB (CHERNARUS MAP) A.I Camp DAYZ EPOCH

    I'm glad people are making use of my SQF script :) Even more, I'm glad you can continue development on this map. We've implemented this on our server and the guys are loving it so far with some custom DZAI static spawns. Keep up the good work :)
  12. JayWood

    [Release] SQF to Biedi converter/importer

    Just an FYI, the javascript is only at the limitations of your computer, not my server, which is why I wrote it in javascript. You see, Javascript runs client side-not server-side. What ever issue you have with 2000+ lines of data I cannot help you with. I will consider updating this in the...
  13. JayWood

    Modify existing .sqf through editor

    @Chris This isn't entirely true. I created a tool just for this situation. In fact, it's in the map additions section and it's stickied. I called it the sqf to biedi converter. In the post there's a video and I show you how to use it. @arkmal Here's a link to the tool m8...
  14. JayWood

    Script Restriction #7 using ebay's scroll menu for spawn/loadout

    What you should do, is look at your scripts log, the battleye one of course. It will give you the relative information. For example, if it's say a public variable restriction #xx then it may be in the public variable log. In that error message for that particular user, you should see the...
  15. JayWood

    [Release] SQF to Biedi converter/importer

    @Gagi2: Yes that's correct. I based my code off of the common 'buildings.sqf' which most servers used. You'll notice in those SQF's that there are two line breaks after the vehicle declaration. You could modify the split declaration on line 95 to work around that if you'd like. Here's where...
  16. JayWood

    [Release] SQF to Biedi converter/importer

    For a long time I wanted to add buildings to my Epoch server for my players to inhabit, but I worried about adding buildings on top of buildings, on top of more buildings. So, I built this. Using this ensures that if any 'new' building sqf's are released that I can see if they overwrite any...
  17. JayWood

    Using the 'locked' variable in other scriptst - HELP

    Still no headway on this, any help is greatly appreciated.
  18. JayWood

    Using the 'locked' variable in other scriptst - HELP

    I just noticed something reading through the BI documentation. Maybe using (not locked _objet) is more appropriate? Am I wrong?
  19. JayWood

    Using the 'locked' variable in other scriptst - HELP

    Let me elaborate abit here then. Looking in the fn_selfActions.sqf you see this: // Allow Owner to lock and unlock vehicle if(_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _hasKey = _ownerID in _temp_keys; _oldOwner = (_ownerID == dayz_playerUID); if(locked...
  20. JayWood

    Using the 'locked' variable in other scriptst - HELP

    I'll be honest, I've not quite been able to grasp the Arma scripting language so to speak. Yet I'm not totally ignorant either. I have 4 years background in PHP, JavaScript, and even a little Java itself, so I tend to pick up pretty quickly and with a little advice from here to there. I also...
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