I am trying to set a variable as true when a player gets close to a vehicle
I can't use wait till because I am checking 2
what do i change the "if" statements to?
if ((isPlayer _x) && ((_x distance _jet1) < 30)) then {
_heroCleared = true;
diag_log format["MISSION SYSTEM: Hero jet...
I like this idea also, couple things I would change though. Make quests unlock other mods is a great idea. Lift tow, self blood bag, even already built in functions like flying could all be unlocked.
I would like for the levels and unlocks to be persistent through death though. It would get...
So, I was hoping and wondering if it would be possible that I can make my one server share parts of the same database between two different maps.
What I want to do is swap between Chernarus and Panthera every couple days, Eventually between two separate servers.
All server data would be...
I hope that when this is released you make it able to be swapped easily from epoch to genesis while keeping the epoch database.
Meaning no changes to the current bases and saved items on my epoch server.
I believe this would only give the option if the generator was already filled. I don't want players to have to fill the generator first.
If I also add the line below
s_player_fillgen = player addAction ["Fill and Start Generator"...
trying to get a pack generator script working, kind of like pack vault.
can't get the fn-self actions right,
this is what I have.
I want the generator to be pack able by any player, but only if it is NOT running. I had the option pop up once, but adjusted some code to what I thought...
So, after much searching for a suitable smooth transitioning time mod, I have decided to write my own. This is my first script, but I do have background in server side web applications.
well here goes.
In your mission pbo create a new folder, call it timemod.
In this folder create 2 new...
Finally got it, for being such a simple script, this one really took me for a loop. Not sure what finally made it work but I think it was:
Also make sure block all command menus is false:
BLOCK ALL CMDMenus */ _BCM = false;
Anyways, thankyou for all your help Ebay, I couldn't have done this...
try #1 with
PVDZE_plr_Login = null;
PVDZE_plr_Login2 = [_worldspace,_state,_randomSpot];
also tried this one with no AH
No luck.
try #2 with
PVDZE_plr_Login = null;
PVCDZ_plr_Login2 = [_worldspace,_state,_randomSpot];
No luck.
try #3, last try with
PVDZE_plr_Login =...
OK, took the day at work thinking of where I went wrong, came home and tried my ideas. I am still spawning on the shore.
I am running:
EPOCH 1.0.2.5 on vilayer.
I have the the "DayZ AntiHack - BETA" which is basically the blur infiSTAR anti hack.
I have running and working the following...
I want to be able to do this also,
I was thinking that if I could control what outfits and loadouts bandits have, I can dress some to look like bandits, and the other "fake soldiers" I can use as my unfriendly army guys defending sector FNG.
either way will take a bit of codeing, unless...
Pretty sure they don't fire on armor because they know it's a waste of ammo. Even the AS50 will not do much damage to an armored apc. If you want them to fire on armor, give them something to beat armor. Like a TOW hmmwv.
First of all Sarge, THANK YOU for writing this code. Your a great addition to the arma dayz community and I am so thank full to have you here. Take your time with classes and personal life, we don't want you to get burned out.
OK,
I am trying to add an option where I can have 3 separate...
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