Search results

  1. jwo7777777

    DZAI headless client?

    I am sorry, but my spare time came to an abrupt end. Additionally, at about v1.8+ the dayz code started colliding with it. I am no longer involved, but you might find help on the Epoch boards if not here.
  2. jwo7777777

    AI on EPOCH walking through walls

    Except that zeds are player side... The Arma developers had a choice, let AI mobiles through when they couldn't find a good path or have them stuck dancing on occasionally odd geometry.
  3. jwo7777777

    I must be doing something wrong.

    I reviewed the dayz code and was going to rewrite my diatribe. But let it be. I am not perfect in understanding, nor am I ashamed in my ignorance. Sorry for draining your time. In dayz getting shot/mauled and going into bleedout is a big deal. You will lose 16 ~ 90% of your total blood over...
  4. jwo7777777

    I must be doing something wrong.

    I double checked. My server is running a solid 50fps no matter what is going on. "DEBUG :: Unit R 1-1-I:1 took 714.226 blood damage (Total blood: 11285.8)." "DEBUG :: Unit R 1-1-I:1 took 561.302 blood damage (Total blood: 10724.5)." "DEBUG :: Unit R 1-1-I:1 took 1314.35 blood damage (Total...
  5. jwo7777777

    I must be doing something wrong.

    I am going to look at the following. May take a few days.: 1) Game difficulty settings (regular, veteran, etc...) 2) Event handlers attached to the AI. 3) Server PBO vs. mission file method
  6. jwo7777777

    I must be doing something wrong.

    45~50 fps. Only 1 player connection for testing some stuff. Beta 103718.
  7. jwo7777777

    I must be doing something wrong.

    My AI are too resilient. I have to shoot em in the head or hit them in the body with 7.62 about 8 times or dump 2 clips of stanag into them. I can't kill them by running over them. It just knocks them out for about ten seconds. I spent a good half a minute running over a survivor 10 times...
  8. jwo7777777

    persistent AI

    Naught has a set of AI caching scripts called UCD. It works with or without headless clients to distribute the AI load and cache all units except the group leader when no player is within a certain range of the group. Search Armaholic website.
  9. jwo7777777

    DZAI headless client?

    I just merged your upstream 1.9.6 changes into DZAI-HC.
  10. jwo7777777

    DZAI headless client?

    :confused: ... and here I thought you were slowing down in 2014. What have I gotten into? o_O
  11. jwo7777777

    DZAI headless client?

    Here we go ... https://github.com/jwo7777777/DayZBanditAI-HC (i'm really nervous ... this was too easy ... feels like .... like someone is watching me through a scope ..... )
  12. jwo7777777

    DZAI headless client?

    @ebay I appreciate your comments in the epoch forums. Unfortunately, when I tried to view them earlier, the epoch server was having "issues". I think I can still make the code available and advise people about what the community thinks it can and cannot do. My plan is to just create a github...
  13. jwo7777777

    DZAI headless client?

    Are you saying that this: http://dev.withsix.com/issues/62500 did not correct the positional lag problem? I have DZAI working with headless client. It takes minor changes to the DZAI code and requires the method whereby the DZAI folder is placed within the MPMissions\<server mission name>...
  14. jwo7777777

    DayZWasteLandZ

    Don't forget, the independent team on wasteland is allowed to teamkill to their hearts content. Shove everyone on independent, get rid of nameplates and the colored dot above their head and you are good to go.
Back
Top