Yep, that was a typo, I cleared all objects from the mission.sqm, it worked... however I know that it is calling for the scenery objects 2 times, and can't seem to find the other instance of where it is coming from... that is the most frustrating part because if I could find it, I'd know to just...
I don't know if this is the correct way to do it, but I fixed about 98% of my problem by manually deleting all of the trader area scenery objects out of the mission.sqf, and then moving a couple of the trader NPCs so that they were accessible... I still looks very good, just custom to any other...
I'm lost to what is causing this at this point. I really don't want to do a full server wipe, because at this point I don't think it would fix the problem. I think I'll have to look into a few of the additions onto the server and see if one or a few of them are causing, or helping to cause a...
My mission.sqf is too large to post on the forum, but last night I took the server_traders.sqf, mission.sqm, and mission.sqf from the 1.0.2.5 zip file from the Epoch site and tried those all together.
Tried Chernarus_11 files together which seemed to take care of the duplication but broke...
It just appears as if scenery objects in the area are duplicated on top of each other, not 100% perfectly, just offset enough that you can tell and it looks silly and makes traversing the area a pain, and not being able to access everything and such.
One exmple is a cargo container at Stary...
Alright guys, I have looked around for a real solution for this several times w/ no real definitive fix. I am not a great scripter/editer by any means, but I do know my was around the server files and understand some of them alright.
Be aware that I use Vilayer and have used their updater and...
I have edited my SAR_config.sqf to this...
// maximum number of groups / grid
SAR_max_grps_bandits = 1;
SAR_max_grps_soldiers = 0;
SAR_max_grps_survivors = 1;
// chance for a group to spawn (1-100)
SAR_chance_bandits = 10;
SAR_chance_soldiers = 0...
Well, I changed to that script and it definitely helped some. Stary trader area/people are there except for the Gun and Ammo traders, they aren't present at all... all the others are now there. Thanks for that! Now hopefully I can sort out the rest.
Could someone give me a good rundown on how to decrease the actual frequency of Sarge AI? I decreased the amounts in the Sarge_config.sqf but I may not be altering things in another file or something that I need to. Any help here appreciated!
Only at Stary trader, only the vehicle trader (in wrong spot in trader city) and black market trader work... All other trade cities/traders and vendors work fine. Any insight on this would greatly be appreciated.
Am using Ural towing only on my server, works great...
However, how can I properly eliminate the extra action mouse scroll options (yellow). 2 of which are when looking at loot:
"Take this object"
"Load in..."
And the other is when looking at/accessing a vehicle:
"View the vehicle content"...
Am using Ural towing only on my server, works great...
However, how can I properly eliminate the extra action mouse scroll options (yellow). 2 of which are when looking at loot:
"Take this object"
"Load in..."
And the other is when looking at/accessing a vehicle:
"View the vehicle...
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