Could be this?
11.05.2014, 6:45:12 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details...
What do you mean exactly? On my build runs everythin perfect. But now i run on a linux vserver complete fresh. Without sheeps pack i work on it to get it work.
Error's on 0.6
Critical Error(?) Possible reason why you stuck on loading screen.
To fix it open init.sqf and description.ext
First init.sqf go to line 126 and change
to
then go to description.ext and go to line 15
change
to
Save and compile it to an pbo if you need it.
Other...
object_table? inventory? Do you mean object_data? Connect the server to your database? Are you using the correct username, password and host in your 'HiveExt'?
Download a new database from epoch and try it again. Otherwise idk.
Puh.. BattlEye is very annoying. The only thing you can do is 'trial and error' Open scripts.txt and createvehicle.txt:
\instance_11_Chernarus\BattlEye\createvehicle.txt
\instance_11_Chernarus\BattlEye\scripts.txt
and turn several things off. Like this example:
Remember. Hacker can spawn...
Yep Weight not showing is a bug. Anomalies teleport isn't a bug but a anti cheat function.
I add this to my init.sqf "DZE_teleport = [14000,14000,14000,14000,14000];" (i know it needs now a UID for admin teleport but it dosn't work over the whole map) and it works. Also admin teleport over the...
Short fix for the buildbug:
This is the easiest and fastest way! Go to \MPMissions\DayZ_Epoch_11.Chernarus\dayz_code\ then change the folder name "compile" to "compiles"
or
Go to \MPMissions\DayZ_Epoch_11.Chernarus\Scripts open "compiles" go to line 78 then change:
player_build = compile...
Auto Refuel - works.
Tame Dogs - works.
Drink Water - nope.
Bury Bodies - nope only hide.
Takeclothes - nope also not on ai
Bottle Rain Water - idk, no rain atm
Name Tags - no friends atm to test availaible :D
It works now. I got trader menus. Thanks for the status :D
edit: i couldnt change the following states of 3 scripts via ScriptControl: Anti Zombie Emitter, Burn Tents and SargAi. And i couldn't teleport over the whole map before i add "DZE_teleport = [14000,14000,14000,14000,14000];" into the...
- Yep thats right. With these compiles run the bloodpack, basebuilding etc.
I know that lags in the first 5~ mins are normal. But it is also after a runtime over 2 hours.
Hey Sheepy
I found an another reason for the lags. I need approximately 50 seconds before the trader menu appears. It's the same as the vehicle menu to unlock or repair.
After i comment this out:
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
call compile...
Thanks for your fast help. Yeah the problem is that the Scriptcontrol.exe read/write the dayz files. Avast detect this changes and reported it as virus. i think it is only the poor coding. My Avast seems to be a special version :D. I've tested the file on virustotal (also avast) and there are...
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