Incorrect. People we've tested safes being left unlocked, and locked, and the entire safe is being wiped each restart. As well as this, vehicles are being wiped too. Not the vehicle itself, but the inventories.
What is discussed in those links isn't what I'm experiencing. It's only after restart, and it wipes every single safe and vehicle inventory in the database.
Currently my server is experiencing issues with either loss or failure to save information to the database. After each restart, players safes are staying in place, but the inventories are being deleted, the same goes for vehicles as well.
If anybody can help it would be greatly appreciated.
Actually in 1.0.3.1 you can.
All you have to do is insert
DZE_requireplot = 0;
at the bottom of this section in the init.sqf in the mission pbo. Example below.
// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
MaxHeliCrashes= 10; //...
This tutorial will be a short little explanation on how to disable the annoying new addition to Epoch 1.0.3 which requires you to have a plot pole in place to build.
I'm not going to explain unpacking server pbo's, at this point I hope you know how if not check another tutorial, but in this...
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