After installing the script, it works, however, I get this in the RPT file now.
15:31:53 Bad conversion: array
15:31:53 Error in expression <", ""];
};
} else {
player removeAction s_player_deploybike2;
s_player_deploybik>
15:31:53 Error position: <s_player_deploybike2;
s_player_deploybik>...
How do I go about removing objects from overwatch mod? Like random buildings glitched into each other floating objects that come with the mod by default..
Sadly no, seems tents don't connect to the database.. Also might be the fact they were spawned through admin tools and then deployed, no clue. I tested several times on my test server and after restarting stuff disappeared. If you know what I might be doing wrong please let me know it's been a...
Hey Krixes i was wondering if you know how i could add custom loot table to my overwatch server, using the method provided by avendetta only crashes my server. If you have any ideas please help or if you know anyone who might. thanks!
How would this method work on overwatch 0.2.5? The coding looks totally different in the server_spawncrashsite.sqf
This is what it looks like:
for "_x" from ((round(random _randomizedLoot)) + _guaranteedLoot) to 1 step -1 do {
//create loot
_itemTypes = [] + getArray (configFile >>...
Hey dudes, we invite you to play on our brand-spankin-bitchin new overwatch server!
The server is a perfect fit for all.. whether it be heroes, bandits, bitches and bambies..
Fire up commander and ready up for some brutal dayz action: 59.253.143.49:3204
Features!
Awesome active and friendly...
awesome im trying to get my website up and running bout to use wordpress for the mainsite and got our forums running through smf if u can give me better ideas lemme know! AbsolutionDayZ.com
Hey buddy, I just launched an overwatch server as well and have been furiously scripting for the past week, I've had quite a lot progress, just managed to get a test server as well! Hit me up if I can be of any service. Skype: jhark89, TS: AbsolutionDayZ.tk:9126..Cheers!
This issue can be solved by commenting out a few lines in your server_cleanup.fsm in your dayz_server files.
"//Check for hackers" \n
"// {" \n
"// if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
"//...
Having issues with vehicles going back to where they spawn after restarts, can someone please help with this issue I am really not sure whats causing it.
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