holy crap !! we have been staring at this file for the last couple days .. we took out spaces in the marker name
took out spaces we found errors in the mark size .. least we thought maybe that was part of the issue..
but dam, we have over looked that one little space. . I read your post and...
Ok, Im still having some troubles here with AI custom spawns ... DZAI script works great on defaults..
Ive got the debug turned on and have been studying the errors I am getting, but I just cant fully narrow down whats its referring to in the line.
here are the first marker/spawn point from my...
the one I put one the server looks like this ,,
_ N_airfield=_this;
sorry, I retyped it with the space above, this time I copied and pasted like I should have done ..
I'm having a little troubles with this .. even as simple as it seems to be.. but I have follow the instructions to the letter, So I think.
Would you mind looking over a couple blocks I made..
one of my markers - which are all the same as the example, but the loactions -...
I read this ( a few times over), I didnt understand the 2nd block mainly because I thought I was missing something .. I been looking at the block of code I posted in my second post above thinking I needed something like that ! funny how you can over complicate something someone made so easy...
is this a trigger block that I could edit to have that happen ?
although .. I dont fully understand how to edit this ...
_this = createTrigger ["EmptyDetector", [11734.696, 781.97327, 6.7572432]]; -- locations of world space
_this setTriggerArea [600, 600, 0, false]; -- trigger area
_this...
to have custom spawn areas .. ( Im trying to learn this, but Im so confused.. )
if I put this in to the cust_spawn_tavi.sqf would this work ? am i doing this correctly ??
spawnPos = ["16279.1,10048.8"];
totalAI = [3];
guards = [1,grpNull,_spawnPos,objNull,0] call DZAI_setup_AI;
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