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    DayZ:Factions

    //Soldiers _aispawn = [[6551.521, 2407.6118,0],30,8,8] execVM "units\add_unit_server_soldiersimple1.sqf"; _aispawn = [[11254.614, 4292.3677,0],30,8,8] execVM "units\add_unit_server_soldiersimple1.sqf"; _aispawn = [[4780.92,2500.74,0],50,8,8] execVM...
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    DayZ:Factions

    //Citzen _aispawn = [[6528.5249, 2284.6494,0],300,10,6] execVM "units\add_unit_server_citzennormal1.sqf"; _aispawn = [[6517.6812, 2307.5698,0],300,10,6] execVM "units\add_unit_server_citzennormal2.sqf"; _aispawn = [[4487.7725, 2390.0347,0],300,10,6] execVM...
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    DayZ:Factions

    for example: //Priest _aispawn = [[6667.2935, 2279.3535,0],30,2,6] execVM "units\add_unit_server_citzenpriest.sqf"; _aispawn = [[6655.4336, 2293.0923,0],30,2,6] execVM "units\add_unit_server_citzenpriest.sqf"; _aispawn = [[6834.4966, 3180.2737,0],30,2,6] execVM...
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    DayZ:Factions

    https://drive.google.com/folderview?id=0B5OCScqIW-2QfnVOWEwzMGZpRWhRazNmcVByZVRyRVZqLV9BU0cxWHJfVzFFVFk3ckZQLVE&usp=sharing some server settings. I really like using the units of dayz_factions and sarge_ai to play, and edited units using civilians in their respective local like churches and...
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    Make AI spawn only in some locations?

    I made all grid for AI spawn, all squares in chernarus grid are here with the city nears, just put the values you want to. */ // // grid definition for the automatic spawn system // // Kamyshovo, bandit groups, soldier groups, survivor groups - spawn probability ba,so,su - maximum group...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I made this modification in Dayz_Factions/init.sqf, its woks for me, if you add //Survivors WEST setFriend [...] I notice that the aimshoot of my player don´t stay quiet near objects and vehicles. Thank everybody, good luck! sorry about my english, I live in Brasil and I din't have practice so...
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