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  1. C

    Ammo Crates Fix

    I have not tried putting them outside of a building or disabling Infistar. It seems like from what I have seen if a player is nearby they do not disappear but I could be wrong. I will try disabling infistar to see if that fixes it. Thanks.
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    Ammo Crates Fix

    RPT Log: https://www.dropbox.com/s/59jgx3avcugqfpe/arma2oaserver.RPT?dl=0 server_monitor.sqf: https://www.dropbox.com/s/fsk9lw2e2tyd9ip/server_monitor.sqf?dl=0 Thanks!
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    Ammo Crates Fix

    Hey sorry I have been very busy. I just got some intel from a donator.. He said: "After a restart the crate is usually there for about 15 mins or so then disappears. However, if a restart happens and I'm not at the house, once i return the crate is there for about 15 mins as well. It seems it...
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    Ammo Crates Fix

    Hmm I have this: if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; }; Right below this: if (_type == "Base_Fire_DZ") then { _object spawn base_fireMonitor; }; In server_monitor.sqf For some reason they still seem to disappear randomly. Am I missing something? In...
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    Ammo Crates Fix

    Hmm.. My hivelog file shows that they are all spawning.
  6. C

    Ammo Crates Fix

    It seems to be helping a lot but some of the crates still are disappearing.. Would having a "banned" or "invalid" weapon in the crate cause it to disappear? I noticed that a few of them had a KSVK and AS50 in them which is now banned in Vanilla. This could be what is causing the others to...
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    Any command like -autoinit

    I 2nd this.. I would love to be able to fully start the mission and the hive immediately after a restart of the server. If anyone comes across this please let us know. I will do the same.
  8. C

    Ammo Crates Fix

    OK no problem. Thanks a lot for your help. I have applied this code to my server... We will see if everything goes as planned. Thanks again man!
  9. C

    [Support] ESSV2

    LOL no problem. I sent him a pastebin link with custombases = [ We will see what he says.
  10. C

    [Support] ESSV2

    This is line 16 and 17 of spawn.sqf: _ctrl = (findDisplay 88890) displayCtrl 8890; _ctrl ctrlMapAnimAdd [1,_zoom,_grid];
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    Ammo Crates Fix

    Ahhh, makes sense now.. So something like this should work in server_monitor.sqf: //If class is AmmoBoxBig set permaloot to true if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; };
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    [Support] ESSV2

    Hmm, ok. I sent you a PM with the link as id rather not post it public.
  13. C

    Ammo Crates Fix

    I have taken the time to search for it but I thought that variable could only be set on items that are spawned with SQF and NOT through object_data in SQL. I see this in spawncarepackages file: _lootVeh setVariable ["permaLoot", true]; But like I said above.. How do you set a variable...
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    Ammo Crates Fix

    What do you mean by look in server-monitor for it to come across? So I guess I didnt know this but you are saying that you can set a "permaloot" variable to an item that is in the database and not spawned via SQF?
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    [Support] ESSV2

    Any reason why when players try to spawn at their Donor base it puts them back into "debug" and gives this error in the clients RPT log: Error in expression <dDisplay 88890) displayCtrl 8890; _ctrl ctrlMapAnimAdd [1,_zoom,_grid]; ctrlMapA> Error position: <ctrlMapAnimAdd [1,_zoom,_grid]...
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    Ammo Crates Fix

    I do not think that will work. I am using database spawned crates, not SQF spawned crates.
  17. C

    Ammo Crates Fix

    I am still having this issue with 1.8.6.1. It worked just fine with prior versions. The issue is I cannot find the code that is making them disappear. It seemed like in earlier version the code was in server_monitor or server_cleanup. With the way they have changed and added the new sched_*...
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    Ammo Crates Fix

    I added you to skype but no friends request was accepted. I am still having this issue.. Add me on skype cikez0781. Thanks.
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    [Support] DZMS DayZ Mission System

    Has anyone updated there DZMSAIConfig.sqf and DZMSWeaponCrateList.sqf to have the new weapon class names in 1.8.6.1? If so could some one please link me those files? Thank you.
  20. C

    Ammo Crates Fix

    It seems to take them like 20-30 minutes for them to get removed. Any ideas?
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