I have not tried putting them outside of a building or disabling Infistar.
It seems like from what I have seen if a player is nearby they do not disappear but I could be wrong. I will try disabling infistar to see if that fixes it. Thanks.
Hey sorry I have been very busy. I just got some intel from a donator.. He said:
"After a restart the crate is usually there for about 15 mins or so then disappears. However, if a restart happens and I'm not at the house, once i return the crate is there for about 15 mins as well. It seems it...
Hmm I have this:
if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; };
Right below this:
if (_type == "Base_Fire_DZ") then { _object spawn base_fireMonitor; };
In server_monitor.sqf
For some reason they still seem to disappear randomly. Am I missing something?
In...
It seems to be helping a lot but some of the crates still are disappearing.. Would having a "banned" or "invalid" weapon in the crate cause it to disappear? I noticed that a few of them had a KSVK and AS50 in them which is now banned in Vanilla. This could be what is causing the others to...
I 2nd this.. I would love to be able to fully start the mission and the hive immediately after a restart of the server. If anyone comes across this please let us know. I will do the same.
Ahhh, makes sense now.. So something like this should work in server_monitor.sqf:
//If class is AmmoBoxBig set permaloot to true
if (_type == "AmmoBoxBig") then { _object setVariable ["permaLoot", true]; };
I have taken the time to search for it but I thought that variable could only be set on items that are spawned with SQF and NOT through object_data in SQL.
I see this in spawncarepackages file: _lootVeh setVariable ["permaLoot", true];
But like I said above.. How do you set a variable...
What do you mean by look in server-monitor for it to come across? So I guess I didnt know this but you are saying that you can set a "permaloot" variable to an item that is in the database and not spawned via SQF?
Any reason why when players try to spawn at their Donor base it puts them back into "debug" and gives this error in the clients RPT log:
Error in expression <dDisplay 88890) displayCtrl 8890;
_ctrl ctrlMapAnimAdd [1,_zoom,_grid];
ctrlMapA>
Error position: <ctrlMapAnimAdd [1,_zoom,_grid]...
I am still having this issue with 1.8.6.1. It worked just fine with prior versions. The issue is I cannot find the code that is making them disappear. It seemed like in earlier version the code was in server_monitor or server_cleanup. With the way they have changed and added the new sched_*...
Has anyone updated there DZMSAIConfig.sqf and DZMSWeaponCrateList.sqf to have the new weapon class names in 1.8.6.1? If so could some one please link me those files?
Thank you.
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