Our team is looking for some people who want to contribute some work to our new DayZ Mod.
Currently we are in the midst of the map creating process (whilst the landscape and infrastructure is done already).
We will not spoil any details in here :)
Well, long story short - what do we need?
-...
Im on it ;)
And it really takes a long time to get into it, but suddenly ... understanding everything.
Also i've decided on the balancing of my mod - events, building and so on - i believe it's gonna be a hearbeat of the dayz mod.
I believe this subforum perfectly suits this thread.
"DayZ / Arma Scripting & Editing > Scripting Discussions "
I see where you guys are going .. lets just rename it to TheZ and insist that it always ran on CryEngine. Problem solved.
Btw ... added a random cinematic where players seem to wake...
Thats how i meant to describe "new content".
I meant a medical kit with antibiotic saline. Rugs for bandages, wooden sticks for morphine so legs heal after an amount of time when fixed with it, saline (medical kit) for blood bags.
The origins vehicle spawn system is different from the...
@mbnq
I already told you why your concept does fail.
And even as you state that you know the reason, you agree on exact the opposite of it.
DayZ becomes small in every scene, not only in the polish one.
Lucky enough a map creator actually got in contact with me after he read this thread. For...
Yeah, i see that.
This thread should be a discussion and also a list of things which actually can be established.
All you do is hold against any idea which does not fit your way of thinking.
What are you doing here? You are "incompatible" with this thread. Why forcing conflicts?
Get rid of your failure anger somewhere else.
Every single feature ive listed is possible within A2.
Its the map and models im missing, not "your" knowledge about developing core features.
@mbnq
I fear you got it all wrong.
You lack 2 of the most important things which were discussed here:
- New content (new models/vehicles/weapons/new map)
- An unique mod (so players dont expect similarities)
Since you guys are kind of in the same line as me, give it a try and describe the very perfect result you could possibly expect :)
Kind of a wishlist whilst you can refer to other mods at any time.
Here is another compact one:
1. 4 Weapon states (1-2 can be found) 1. very damaged; 2. damaged...
Finally somebody who understands it at all.
You know what it takes to make it a longtime experience again? Yes, some developers and most important: a map creator/3d model creat0r for new surviror-like content.
A simple bike with an old motor attached, an old car with concrete all over, about 20...
Did you even read 2 lines?
I do state that this is the case because there is no new content and the survival theme was sacrificed due to tons of weapons and too much loot in general, everything on maps which every player already explored for hundreds or even thousends of hours.
In a survival...
(*boring) Read this, its really interesting!
As many of you maybe recognized, the amount of players playing DayZ Mods is constantly decreasing.
If you give it some thoughts, you will come up with just one answer: it is getting extremely boring!
- Always the same maps. There are like 5 or 6...
Did this got cancelled?
Bad luck, i liked the basic idea ...
But always the same maps .. it gets so borring ... Thats why Origins was so successful for a long time, cause martin was included ...
Thanks Nonov for the excellent advice!
I already got all necessary planing on the map done. In my 3 weeks vacation this year im gonna study the usage and steps to actually get an usable output. Love the idea of the layers and textures which can be configured via scripting, just didnt understood...
Well they could be anything if being combined by multiple objects.
They have a footpath on the top with some borders so AI wouldnt run off and fall down.
This sure is better then anything i found via google.
Yet its almost too much.
I already made a png heightmap (10240x10240/bs10), drew streets, forrest areas, field/farm areas, beach areas, water areas (w. heightfield), footstep sound areas, (...) - everything within own layers.
Just need to...
You probably read this thoughts very often. Many kids are spoiled by easy 5-minute map creators from other games, where you obtain visible results after at least 10 minutes.
I know the complex arma system of creating maps, associated with terrain areas for either walking sounds, streets...
Origins server files were never released ...
Im trying to check with modfiles only .. lets see if this addon was included client-side.
I suspect it was mostly like server-sided only.
Edit: Doesnt work .. looks like a strongly minimized version of the editor with no selection at all :(
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