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    [Support] DZGM

    if (tagName) then {_tag = composeText [image _pIcon," ",_pName," ",_distance,"m"];} else {_tag = composeText [image _pIcon];}; This line of code seems to have a problem. File mpmissions\__CUR_MP.Chernarus\GG\group\icons.sqf, line 39 Error in expression <elect _index; if (tagName) then {_tag =...
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    [Support] DZGM

    Awesome Update ! Great Job @ebay
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    [Support] DZGM

    14. In dayz_server\compile\server_playerDied.sqf find this: _newObject setVariable ["bodyName", _victimName, true]; Add right below: _newObject setVariable ["bodyUID", _playerID, true]; _newObject setVariable ["bodyGroup", (group _newObject), true];
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    [Support] ESSV2

    Good to Hear that ! @ebay I will look forward to testing it
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    [Support] ESSV2

    Use Public Variables like Old ESS Thats what i Did
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    [Support] DZGM

    Hey @ebay , Is it possible to show the distance in meters on the 3D Marker and on the map. The Distance of how far you are from that person in your group. And Also, 3D Markers and Map Markers of the Dead Bodies of your group members ?
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    [Support] ESSV2

    @ebay I was wondering if it was possible to put a local marker on your dead body on the map. So when you die, You can see that local marker and make it easier to spawn near your body. And Maybe for DZMS, dead bodies of all your group members.
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    [Support] ESSV2

    All Looks good @civodul Go through the instructions once more and download the latest files again
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    [Support] ESSV2

    Gr8 Script Ebay, Unfortunately, I liked the Server Side Config. I liked the ESSconfig.sqf in server PBO. Very Handy to add IDs and hide them from PBO thiefs. Can i still use Public Variables to Put the IDs in server ?
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    [Support] ESS

    waiting for the In game map Version @ebay Gonna be amazing
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    EPM DayZ RCon Tool (Beta) Changelog and Information

    Its only a Rcon Tool. Thats not possible
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    [Release] Sector FNG Island

    Would like to get the biedi file to i can use it on another map :)
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    [Support] ESS

    People not getting the spawn menu up. They just spawn n debug. Spawn.sqf private ["_counter","_donorBase","_donorUID","_dragee","_findSpot","_isNear","_isPZombie","_isZero","_nearPlayers","_position","_seldLoc","_seldRandom","_unit","_waitScript"]; cutText ["","BLACK OUT",0]; waitUntil...
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    [Support] ESS

    You can do it as many times as you want. Unless you log out
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    [Support] ESS

    I am using epoch 1.0.5.1 cherno. Getting open chute option even after land. It opens your chute everytime you select it
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    [Support] ESS

    This is becuase of the body check. If your dead body is about 1000m (not sure) from a spawn point. It disables the point. You can disable it easily by removing the check in spawn.sqf You can tie classes to humanity levels. I dont think its possible to tie spawns to classes. Commenting the 2...
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    [Support] ESS

    Yes, works with mutlichar. There are seperate instructions for that. Check end of this post
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    [Support] ESS

    Thanks @ebay Didnt knew you updated the files
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    [Support] ESS

    This is my It sometimes goes back to laoding screen when a player select a class. He can move his player but has to relog to get back in. When he is in. He is in debug and no spawn selection
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    player globalChat Issue

    I am using rf3 lift/tow. For some reason the warning messages dont show up. for example: if the vehicle is too far, etc This is the code for one for the messages: player globalChat STR_R3F_LOG_mutex_action_en_cours; What if i change player globalChat to something like cutText or something ...
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