if (tagName) then {_tag = composeText [image _pIcon," ",_pName," ",_distance,"m"];} else {_tag = composeText [image _pIcon];};
This line of code seems to have a problem.
File mpmissions\__CUR_MP.Chernarus\GG\group\icons.sqf, line 39
Error in expression <elect _index;
if (tagName) then {_tag =...
Hey @ebay , Is it possible to show the distance in meters on the 3D Marker and on the map.
The Distance of how far you are from that person in your group.
And Also, 3D Markers and Map Markers of the Dead Bodies of your group members ?
@ebay
I was wondering if it was possible to put a local marker on your dead body on the map.
So when you die, You can see that local marker and make it easier to spawn near your body.
And Maybe for DZMS, dead bodies of all your group members.
Gr8 Script Ebay,
Unfortunately, I liked the Server Side Config.
I liked the ESSconfig.sqf in server PBO. Very Handy to add IDs and hide them from PBO thiefs.
Can i still use Public Variables to Put the IDs in server ?
People not getting the spawn menu up.
They just spawn n debug.
Spawn.sqf
private ["_counter","_donorBase","_donorUID","_dragee","_findSpot","_isNear","_isPZombie","_isZero","_nearPlayers","_position","_seldLoc","_seldRandom","_unit","_waitScript"];
cutText ["","BLACK OUT",0];
waitUntil...
This is becuase of the body check. If your dead body is about 1000m (not sure) from a spawn point. It disables the point. You can disable it easily by removing the check in spawn.sqf
You can tie classes to humanity levels. I dont think its possible to tie spawns to classes.
Commenting the 2...
This is my
It sometimes goes back to laoding screen when a player select a class. He can move his player but has to relog to get back in. When he is in. He is in debug and no spawn selection
I am using rf3 lift/tow. For some reason the warning messages dont show up.
for example: if the vehicle is too far, etc
This is the code for one for the messages:
player globalChat STR_R3F_LOG_mutex_action_en_cours;
What if i change player globalChat to something like cutText or something ...
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