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  1. K

    Changing Gear

    Hi all, still working on a new mod for arma2 baysed on epoch. Decided to change the gear display, want to add some slots and change positions of old ones, and if possible to rework the whole system of players gear. Tried to find all the relations but got my brain blow... There is to much to find...
  2. K

    exceptions while using BIS_fnc_findSafePos

    Trying to make some exceptions when using BIS_fnc_findSafePos, but script doesn't work =( private ["_triger","_position","_type","_safePos","_distance","_safePositions"]; _triger = _this select 0; titleText ["Starting the script", "PLAIN DOWN", 1]; _safePositions = [ [4880.2402, 9699.0859] ]...
  3. K

    safezonez inside trigger

    I have made a trigger which call on activation, some script which spawns zeds. I use BIS_fnc_findsafePos to choose a position of where to spawn each zed But I need to make some zones where zeds will not be spawned, some kind of exceptions. P.S.: there are some reasons I can not use some kind of...
  4. K

    read\write from\to database

    How can I read\write from\to newly created colums in some tables in database? To clarify what I mean, here is an example: I add a column "rank" to character_data table, and I make a script which should writeto database the rank based on humanity. Than in some scripts i will need to get value of...
  5. K

    changing a created unit

    I wonder can I somehow change the already created unit, I mean for example I create some unit and change his face or identity just after creating or while creating. Have seen some functions like setFace and setIdentity at WIKI but failed to ues them. Also if there is a way to change other values...
  6. K

    some questions about createAgent and other SQF functions

    1)Does anybody knows how client\server knows what actions to do when createAgent function is used? I think it should have some executive file where the actions it provides are listed. That is is not a standart scripting language so the actions each unique function provide have to be present in...
  7. K

    How can I get class name from config file in a result?

    I know how to get value of some params from config file: Like this: _unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass"); _lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot"; _array = getArray (configFile >> "cfgLoot" >> getText(_lootType))...
  8. K

    need some ideas for zombie missions

    Hi all, finaly I got my ZedAI working but need to rework missions and will post the pre-release. The problem is that this missions are going to be rather easy if will be the same as bots missions cause players will just use a car to kill all zeds or just will kill them from distance of more then...
  9. K

    ZedAi need some scripting help

    Need some help with ZedAi.... Reworked some scripts so now I have missions with spawning zombie which a loitering while have no target... I made them loitering in some radius with changing destination point, but then changed a lot and thay all are following some point which. Help please to fix...
  10. K

    Collecting a dev team to work out ZedAI.

    Hi all, After lots of changes made to zeds, I decided that the best way is to create a ZedAI in the same way like DZAI or WAI created. Have much ideas and know the ways how to make it but due to lack of time and skripting experience will need some advanced people to help. I mean that I know the...
  11. K

    Zeds skeletons

    Hi all, While working on reworking zeds have seen sometimes RPT log errors like zombies has no such bones as shoulder. At first i thought they have different skeletons with bots, but then I decided to check it... So here is what I've discovered for my self: 1)Both bots and zeds and even...
  12. K

    reworking zombies with no need to make additional @mod

    I am trying to rework zombies like in yum's zed mode but with no need to download additional mode, it means we will have custom files wich will make the same effect. There are lots of relations so we will need a lot of custom files which will make the mission file much bigger but i think this...
  13. K

    DZAI + SargeAI + WAI + EMS = ?

    I have tried these bots and missions and each I liked but unfortunately none of them are suitable itself. WAI seemed to be the best but I dissliked that there are no random partols, all have to be adede manually with coords. EMS 0.3 workes with WAI but it has so many bags so I want to try EMSv2...
  14. K

    Schwedes Blood-Regeneration (Over Time) need help

    I thought it would be more realistic if add this script, but I'd like to change it a little, I mean to add some exceptions, so it would not work if player is in combat, bleeding, hungry <50%, thirsty <50%, overladened, temperature <32 C. Also it would be great to add scale from 1-10 points per 2...
  15. K

    some PRT errors

    Sorry for a lot of topics at one time, but I already use the forum for a month and registered only today registered, so I amassed lots of questions. The first one seems rather easy, a missed ")" but Notepad++ shows everything is ok =( 10:08:31 Error in expression < { if(vehicle _x != _x &&...
  16. K

    Zombie loot

    Where can I change loot in my zombies and DZAI, I have added something like unique trader which trade only for gems which I want the only way to be get is loot from zombies, AI and win in admin quests. Thanks beforehand, and sorry for my English
  17. K

    how to remove ai from my safezones?

    Shooting bots in the safezone annoy me and my players greatly, I've tried to remove them with a help of some type of nuker zed script but the scripts is calling by sensors in mission.sqm to decrease server load, but I have a problem that traders also dissaper. Here is the script i used to remove...
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