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  1. O

    [Support] ESSV2

    how do you add more class pictures to the list?
  2. O

    [Support] DZGM

    what caused this?
  3. O

    Buttface anyway

    get a chance tonite jump on my ts posted few post up
  4. O

    Buttface anyway

    what i had to do was put a copy of dzai in the server file and call for this copy with server function then edit the dzai_config make no ai spawns and no ai land veh but made ai heli spwn on the server copy. The mission dzai folder runs the land veh and ai spawns..Down side is no radio...
  5. O

    Preventing AI from shooting traders

    thx worked
  6. O

    Buttface anyway

    ok i tryed a few things and realized having the dzai in mission side folder due headless client prevents having those drones and crusemissles working.. I put the dzai back into server side folder and they showed up flying around. Not good for headless client that was added since i logs...
  7. O

    Buttface anyway

    wayfar.de:9992 is my ts bender i go by
  8. O

    Buttface anyway

    "DZAI Warning: Ka137_MG_PMC is an invalid vehicle classname!" "DZAI Debug: Attempted to spawn invalid vehicle type Ka137_MG_PMC." "DZAI Warning: Ka137_PMC is an invalid vehicle classname!" "DZAI Debug: Attempted to spawn invalid vehicle type Ka137_PMC." "DZAI Warning: Pchela1T is an invalid...
  9. O

    Buttface anyway

    nope didn't work..
  10. O

    Buttface anyway

    thx let you know.. btw do you have paypal like to donate to your work
  11. O

    Buttface anyway

    not sure this issue is due to im using Headless Client and dzai is in the mission folder.
  12. O

    Preventing AI from shooting traders

    where in the script should i put it? _this = _group_1 createUnit ["Dr_Hladik_EP1", [6329.4502, 7781.6753, 0.74679714], [], 0, "CAN_COLLIDE"]; _this setcaptive true; _unit_62 = _this; _this setDir 486.5495; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI...
  13. O

    Preventing AI from shooting traders

    _unit_62 = objNull; if (true) then { _this = _group_1 createUnit ["Dr_Hladik_EP1", [6329.4502, 7781.6753, 0.74679714], [], 0, "CAN_COLLIDE"]; _unit_62 = _this; _this setDir 486.5495; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this...
  14. O

    Preventing AI from shooting traders

    thx since i have 5 trader cities and 9 depot dealers this will help
  15. O

    Buttface anyway

    Disable DZAI_verifyTables (set to false) in dzai_config.sqf. still no ai heli spawns DZAI_heliList = [["Ka137_MG_PMC",5],["Ka137_PMC",1],["Pchela1T",6],["Chukar_EP1",6],["CruiseMissile2",6]];
  16. O

    Buttface anyway

    ok thx..with the older version before the newest updated dzai i had ai flying around in drones,ka137,crusemissles and now they dont lol
  17. O

    Buttface anyway

    what files in the newest dzai that checks for ban veh ect can i edit to stop the check? Since ur newest update my ai no longer fly around in drones, crusemissles, ka137 ect..
  18. O

    Preventing AI from shooting traders

    what file is this located in?
  19. O

    Update dzai drones dont work...

    Prior versions i had cruse missles, and drones ai flew around in but now no ai in those..Any idea? DZAI_heliList = [["Ka137_MG_PMC",5],["Ka137_PMC",1],["Pchela1T",6],["Chukar_EP1",6],["CruiseMissile2",6]];
  20. O

    east ai shoot west building objects at missions

    anyway to fix ai side east and west from shooting east or west mission building objects.. east ai tend to blow up anything thats west building objects and so do the west side ai shooting and blowing up objects east... Some building you cant change sides tho..
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