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  1. O

    Buttface anyway

    what files in the newest dzai that checks for ban veh ect can i edit to stop the check? Since ur newest update my ai no longer fly around in drones, crusemissles, ka137 ect..
  2. O

    Update dzai drones dont work...

    Prior versions i had cruse missles, and drones ai flew around in but now no ai in those..Any idea? DZAI_heliList = [["Ka137_MG_PMC",5],["Ka137_PMC",1],["Pchela1T",6],["Chukar_EP1",6],["CruiseMissile2",6]];
  3. O

    east ai shoot west building objects at missions

    anyway to fix ai side east and west from shooting east or west mission building objects.. east ai tend to blow up anything thats west building objects and so do the west side ai shooting and blowing up objects east... Some building you cant change sides tho..
  4. O

    Ai in heli or ground veh toggles sound custom sound?

    is it possable with dzai or wicked ai heli and land patrols toggle a custom sound example siren/airraid.ogg? If so can someone help me with this.
  5. O

    Heli hover attachto player fly's off

    I've been trying to get a ka137 heli either from dzai or wicked ai that would spawn like a normal heli but instead of shooting a player but fly down hover and attachto and fly off then drop player around 600 meters in the air. Anyone help that's good with scripting?
  6. O

    Is there a good tornado script floating around?

    Cant seem to find the tornado script that i've seen on videos...
  7. O

    heli gunner used for ground patrol

    is it possible to make this work from ground veh with turrets so ai can shoot on land? //Fill all available helicopter gunner seats. _heliTurrets = configFile >> "CfgVehicles" >> _heliType >> "turrets"; if ((count _heliTurrets) > 0) then { for "_i" from 0 to ((count...
  8. O

    How to add Humanity to ai kills + or - based on players humanity

    was wondering how would you add humanity + or - when you kill ai based on players humanity?
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