im made my custom city, traveled my map to get the location of where i wanted my markers. Used what you put as a template, changed the names to match and no spawns
no matter what i do, i can not remove the hydra. i have tried using the seat numbers, with out seat numbers. adding different weapons, doesnt matter. Hydra will not deactivate
So, this is the code i used in the fnc_remWepSG.sqf
//## Helicopters
//Apache remove weapons
if (_object isKindOf "AH64D") then {
_object removeWeapon "M230";
_object removeWeapon "HellfireLauncher";
_object removeWeapon "FFARLauncher";
_object removeWeapon "SidewinderLaucher_AH64";
_object...
i have tried everything, can not remove Hydra from AH64D. what is weird, once i enable manual fire, hydra isnt active. The minute i disable manual fire, Hydra's are back. Any thought?
//## AIR VEHICLES
//AH64D remove weapons
if (_object isKindOf "AH64D") then {
_object removeWeapon...
Implemented this script, and it kills players..... Any idea? Tried looking inot the server_cleanup.fsm file, and there is nothing in there about check for hackers.
Just started a new Epoch Napf server, and am seeking assistance with scripting a ViLayer server.
Things I am looking for include, Remove name tags, free refuel repair, Keyed Vehicles, Indestructible cinder and metal, vendor god mode.
Any help would be greatly appreciated.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.