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    -=RGC=- Chernarus & Takistan Overpoch

    We will soon be moving to a new dedi with BDC and adding new scripts! keep an eye out for more information on our website www.bigdogscommunity.co.uk
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    -=RGC=- Chernarus & Takistan Overpoch

    We have now merged with BDC our new website is http://bigdogscommunity.co.uk Teamspeak: 37.59.174.131
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    -=RGC=- Chernarus & Takistan Overpoch

    More Major events taking place this weekend!! And more in game and real life prizes!
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    -=RGC=- Chernarus & Takistan Overpoch

    Series of mini events will be held this weekend! There will be a mini event every night @ 7pm [GMT] until Saturday where we will be hosting a larger event with bigger prizes! Join us on Teamspeak for more information! 216.127.64.88:8417
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    -=RGC=- Chernarus & Takistan Overpoch

    Congratz To Silence for winning a free copy of 7 days to die in last nights event! Next Major event will be on 1st of November and the winner will win a free copy of Shadow of Mordor!
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    -=RGC=- Chernarus & Takistan Overpoch

    Join us this weekend for our 1st Last man standing event! http://rejectsforums.enjin.com/forum/m/22284988/viewthread/16345227-rgc-hunger-games-event/post/last#last
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    -=RGC=- Chernarus & Takistan Overpoch

    New AI missions added, with Hero and Bandit missions! And more events coming this weekend!
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    -=RGC=- Chernarus & Takistan Overpoch

    Big Dogs Community http://bigdogscommunity.co.uk/forum/ TS3:37.59.174.131 Both our servers are run and managed by mature (18+) admins that are very active and always available to help via Teamspeak, in game or even via website support Chernarus Overpoch: 93.190.139.3:2502 Features: Single...
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    Building an Ai base to add into a server.

    Also just noticed, you put this in SA area, need to watch where you are putting your posts ;)
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    Building an Ai base to add into a server.

    If you have trouble getting to grips with adding a base Via the editor, if you use infiSTAR antihacks you could use that to put the buildings in, press insert to save the to data base and then as bFe has suggested use WAI's custom spawns to add the AI.
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    Shooting Down a Heli with an AK Kobra

    Thanks, if you need any help with testing / feedback let me know, would be happy to help
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    Shooting Down a Heli with an AK Kobra

    Slight change of subject but how are things going with End game sheep?
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    Improved Fred's Zombie Bait/Bomb [1.7.7.1]

    Worked great, just made one quick edit! Added it to right click action as some people was putting down bait instead of blood bagging. For those interested to add it as a right click action Remove from fn_selfActions.sqf _isMoving = call fnc_playerIsMoving; _isVehicle = cursorTarget isKindOf...
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    DayZ Logger - detailed character logs

    Nice work Xander, will check it out tonight!
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    RGC Overpoch Coin system|Banks|Tanks|Epic AI|Self bb and more...

    Posted in wrong section sorry please can this be deleted
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    DayZ Base Building 1.3 Discussion

    In the end I decided to remove bb1.3 as much as I enjoyed using the script I found it to have too many bugs for an Epoch server.
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    What is the problem?

    What is the problem?
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    DayZ Base Building 1.3 Discussion

    OK I have found the issue with not being able to remove plot poles or walls. In fn_selfactions.sqf you are told to replace the following if(_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize...
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    DayZ Base Building 1.3 Discussion

    Also my server was set so after death you did not need to replant your plot pole, since including bb1.3 after death they once again need to remove the pole, yet they are unable to do so. Also any idea's on the infostand issue would be appreciated too.
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    DayZ Base Building 1.3 Discussion

    Any one having issues where infostands stop working for players after a couple of restarts?
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