The server restart code was mentioned in an earlier post:
One note, if you add any extra lines to my default monitor, it may start covering the HUD. You may obviously delete whatever you want from mine to meet your standards.
Not on my server . I suspect something may be conflicting with...
Here is my code for a toggle debug monitor which I have adapted from many sources and made my own. Personally, I think it's a lot easier to install then some of the tutorials here. Just save config below as debug.sqf, put it in your mission folder and include the following line in the init.sqf...
Go to cfgdayz/users/cfgdayz/cfgdayz.ArmAOAProfile.
This defines the settings for each difficulty. Find the difficulty you set in the server.cfg eg...
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0...
Love you Dami! GP has betrayed a lot of people - good to see people with previous ties stepping up. It's a shame such a good mod was created by such corrupt people.
Weird, I am having none of these issues. I'm using Stapo's Lite dayz pack without rmod if that helps.
While I haven't specifically tried closing the game via alt tab + click close (I pressed Esc then Alt f4'd), I assumed it would still fall under the same category as 'disconnected' and would...
It doesn't stop you combat logging. It spawns a bot in your place allowing players to kill you. I personally tested this by running a separate DayZ session on a VM but you could always get a mate to test it out with you.
The bot does sync with the database once is disappears or dies. I suspect it would be no different to grabbing the DMR out of the bag out of an actual player. The DMR might be dupable during high server load but again, probably would happen anyway even with a real player.
The only issue right...
Anti Combat logging - DiscoBot help and discussion here
(Make sure you backup any files you edit prior to following these instructions)
To install the bots, you need to first unpack your dayz_server.pbo file. Then copy the following files into the 'compile' folder:
server_botDamage.sqf...
I haven't confirm this but a few people who play on my server have stated that you can avoid this issue if you get inside the drivers seat first before trying to repair the vehicle.
Yea, that should work. You didn't put the lines in the server_playerLogin.sqf file though I think that only deletes the bot if the player logs back in fast enough.
Right now, the bots work great in a test environment. I will be implementing them into my main server tonight.
Scratch that, I missed the following lines in server_functions.sqf
server_botSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botSetup.sqf";
server_botSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_botSync.sqf"...
Hey everyone.
During the 1.7.4.4 days, there was the anti combat logging tool available that spawned a bot in replacement of a person who combat logged. The bot would last about 40 secs and have all the players gear. The bot would also sync to the database and mark the player as dead if the...
Hey, I sorry but I personally don't know the DayZ.st file structure well enough to be able to help you with this one. It's clear that they have customized a few things on their end. Maybe if you post your mission file, someone could take a look.
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