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  1. Sequisha

    Dayz Overwatch (0.2.2 / 103719) | 300+ Vehicles | Self Bloodbag | Auto-Refuel | Savebases etc..

    It was probably one of your members, as it linked directly to this thread. No problem though, probably just a mistake.
  2. Sequisha

    Dayz Overwatch (0.2.2 / 103719) | 300+ Vehicles | Self Bloodbag | Auto-Refuel | Savebases etc..

    Would you mind NOT advertising your Overwatch server on the Epoch facebook page? Thanks.
  3. Sequisha

    A couple of signs I knocked up for the Aftermath guys

    I lol'd at the implication of artistic vandalism in such a setting; nice work bud! :3
  4. Sequisha

    Shins Modeling for Arma 2 / DayZ Tutorial - Part Four

    A couple quick hints that should help your structure. This should solve any issues with floating: -Window ---> Named Properties -Right click in Named Properties window---> New - autocenter 0 (Do this in all lods for safety and consistency) -Make sure...
  5. Sequisha

    Sahrani and why i cant love it!

    Greetings, Thanks DBravo for checking out Epoch and some of the game-play options it provides, we're glad you've enjoyed it thus far and value your support throughout the project. But please keep in mind everyone has their own visions and direction they want their project to go; that being...
  6. Sequisha

    50 Dollar Reward to the person who can make 2 vomiting animations.

    Let's be a little more perceptive and respectful on subjects like this, particularly when attaching a dollar value to a very delicate process. One can't assume Dean didn't have some variation of vomiting in his original design documents simply because it hasn't been publicly announced. Manual...
  7. Sequisha

    [How-To] Add new Buildings and Objects via database

    I put it all together on a DayZ server running Chernarus. The waves affect on building height makes a lot of sense, thank you for the swift reply; and I'll give that a shot. Much appreciated and I'll post results.
  8. Sequisha

    [How-To] Add new Buildings and Objects via database

    I've a question one of you may be able to answer regarding a building's worldspace. I created an elaborate bridge to Skalisty island and military base on the island itself. It worked fine on test server I crafted it on, but in porting the tables to another server...half of the structures over...
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