Hello All,
Taking off my admin hat for a bit....
Some of you may already be aware of the project from when it was an Arma 2 DayZ mod, if not here is a brief run down.
We are creating a complete conversion mod for Arma 3. The essence of the game is survival horror. We originally had our roots...
Hello All,
Taking off my admin hat for a bit....
Some of you may already be aware of the project from when it was an Arma 2 DayZ mod, if not here is a brief run down.
We are creating a complete conversion mod for Arma 3. The essence of the game is survival horror. We originally had our roots...
All,
Please hold off posting links to unofficial private hive server files or support posts on how to set them up and wait until its confirmed as being a supported by BI.
These types of posts will be removed until if and when that might happen (I personally have no idea myself).
As for the...
This is an official announcement for a new mod for ArmA 3 titled '2017'. It is a Post-Apocalyptic Extreme Survival Horror game and the main end-goal is that it will be a total-conversion-mod. This will mean we will virtually be replacing all assets in-game to our own custom content
First...
Background
After the collapse of Europe's unified currency in 2021, the country of Greece went from economic uncertainty to complete anarchy. With no funds for social care and the key services of Police, Army and Healthcare, society collapsed leaving every man, woman and child to fend for...
Wow, good news for blender users:
http://lists.blender.org/pipermail/bf-committers/2013-August/041483.html
I wonder if this might have some influence over BI supporting the blend format for steam workshops
Ok, everything in a video for this one.
This will bring us to the point that we can have a working model in game. After this I will follow up with an rvmat that we can apply
Download link for the Blender conversion script:
http://www.armaholic.com/page.php?id=20520
And a thanks of...
So lets have a quick round up on progress made. In part one we laid out what we wish to achieve and we installed BI tools. Part two we created our CA directory under our P: Drive.
Now we will move onto setting up Oxygen 2! The Arma modelling application.
Oxygen 2 Configuration.
So lets...
So lets have a quick round up on progress made. In part one we laid out what we wish to achieve. We installed BI Tools and learned about the all important P: drive!
Now we will move onto setting up a CA repository and configuring our fresh installation of Oxygen 2!
Creating a CA directory...
For quite some time I have been meaning to brain dump what I have learnt about creating content for Arma 2 (specifically DayZ), and getting it into game and behaving as it should.
Finding this information was not fun. Most of the info out there is very old (OFP period) or very minimal (BI...
Welcome to the script / addon submission guide thread. Please note this may be updated more as we start to refine the process, so this is subject to change
This forum is purely for script/addon releases ONLY please do not post anything else.
Ze Rules!
All scripts must be hosted on an easily...
Hello All,
Yesterday we were subjected to a DDoS attack which meant the site was down for under an hour. As luck would have it, the attack was far from advanced and was nullified with a simple filter.
Kind of sad really what has become of this community as of late. Seems this is a frequent...
Rocket has said SA won't be moddable at first, and we don't know the plans yet for what they will support. but everything is capable of being modified, even if just new models / textures (think GTA, Skyrim) etc
Anyone have any views?
Do you think it will be just left to the community or...
Hello All,
As per the terms of use, please note that the forum is not to be used to sell commercial services. This includes hosting deals, scripts, mission files, PBO's, lessons on how to code or fixing issues on peoples servers or links to external sites which then provide the point of sale...
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