I know what you mean, would be nice if you could have the
Repair Body ect show up in the color of damage to it, it does make it looks nicer in my opinion.
I don't believe it is possible to do what you want with commandingmenu. It supports a string for input of the menu option but I couldn't find anything about it including advanced string options like being able to color the text. With addaction it'd be possible to change the color based on damage...
That looks like the "_object" which I assume is a vehicle would have a 1014 and ammo added to the inventory of the vehicle since it isn't a vehicle weapon and then would have fences/barrel attached to the "_object". I believe if you want the vehicle to be firing a weapon it has to be a vehicle...
For the biplane this is what was used to add M240s to them. The code is pasted into the server_monitor.sqf server side somewhere in the initialization of vehicles.
if (_object isKindOf "AN2_DZ") then {
_object addWeapon "M240_veh";
_object...
Well I tested it out and about 95% of the zombies walk, then there are the random here and there that run still.
Here are the files I used, I put it all in the root of the mission folder tho so you may need to adjust a few things.
In the init.sqf I added this:
call compile...
There are other other files that need to be modified as well along with that one, I can't remember exactly which ones but I know "zombie_agent.fsm" and "zombie_wildagent.fsm" have forceSpeed for zeds. I just remember having to client side one of them just don't remember which or maybe it was...
After adding the pbo prefixes into the server folder, it resolved the dayz_server missing file issue that was causing the hang while loading in. The
server_functions.sqf not found ect.
I got it working, the pbo needed some prefix files for some odd reason. Here is a link to the server pbo I was using.
https://www.dropbox.com/s/ha8ca3psm18p1me/dayz_server.pbo?dl=0
What I noticed from the pastebin was this chunk, looks like a server side issue for a main file that handles some of the hive calls between server and database.
(Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found - server_functions.sqf handles some of the hive calls...
Try getting the DayZConfig_Chernarus folder off the github and putting it in the server root then changing the batch to:
start "arma2" /min "arma2oaserver.exe" -port=2302 "-config=DayZConfig_Chernarus\server.cfg" "-cfg=DayZConfig_Chernarus\basic.cfg" "-profiles=DayZConfig_Chernarus"...
Are you using a batch file to launch the server, or do you have a tool/control panel you're using such as TADST? If using a batch file what are the startup parameters you're using?
Also do you have the correct mods; epoch 1.0.5.1 and overwatch along with the default required arma 2 files?
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