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    Question about Gear/Vehicle Choices for the mod

    Great stuff!!!!!
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    Question about Gear/Vehicle Choices for the mod

    Hi Skaronator about the ban list. Any chance of just removing it like epoch? most people are using some sort of anti hacks now. I would like the jets and choppers unbanned because I want to have npc a10's, blackhawks etc flying around like I do on epoch.
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    DayZ Hunting Grounds - Info

    Waiting on the 1.8 base! ;)
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    Somthing Broke my server

    I went to check the players online on my server and seen 1 player on and was like wtf. went to join couldn't get in so restarted. Checked rpt log got this 0:36:32 Error in expression <then { _dir = _worldspace select 0; if (count (_worldspace select 1) == 3) then > 0:36:32 Error position...
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    0.2.1 Update...

    With this cfgtowngenerator will I be able to remove your buildings but keep the old dayz stuff in? (roadblocks ect ect) We use our own map edit with a over the top style NWA, NEA and a few more things in the server.pbo and have no issues with lag/desync. (In 0.2.0)
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    0.2.1 Update...

    Yeah was thinking of this. but if they stay on 1.7.6 for ages with the updates and we move to a newer version people will lose there stashes again. :(
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    0.2.1 Update...

    Yep must be.:rolleyes: But no lag/desync issues with it. ;)
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    0.2.1 Update...

    Mines custom. (private)
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    0.2.1 Update...

    I don't use blur's anti cheat. Im using the same version of my anti hacks on both 0.2.0 & 0.2.1 and the desync/lag is insane on 0.2.1!! (10-20 payers is fine 30-55 is getting unplayable. Server had no issues with 50-55 players on 0.2.0)
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    0.2.1 Update...

    My server has gone to complete ass since 0.2.1 desync/lag is stupid crazy!! Everyone lost there stashes gameplay has changed due to going to 1.7.6. Why the move back overwatch runs like ass right now.
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    Safe Zones [Working]

    Managed to get the option to open backpack disabled? This is the biggest issue on my server right now.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Had the same issue I changed CleanupPlacedAfterDays to 365 in HiveExt.ini and have had no issues so far.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Thanks for the reply. Wonder why they went about it this way seems odd.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    The remove wrecks part is in fn_selfactions.sqf its in the //Allow player to delete objects bit that you delete in a step of adding in base building in. I seem to be having issues with people with UID'S with AX in. Anything built with the base building mod gives errors in HiveExt. i remember...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Rite i see the problem i just don't know how to fix. I edit the code of a wall. 14:14:31 "DELETE: Deleted by ID: 129" 14:14:34 "DEBUG: Checking if Object: 28486b00# 1055511: fort_bagfence_long.p3d is allowed published by Server" 14:14:34 "DEBUG: Object: 28486b00# 1055511...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I'm on a dedicated server database running off the same box item was corrugate fence I've deleted my database re importing the epoch.sql then re importing the data via query will see how it goes.
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    i haven't put my uid on it. man this is a pain in the ass lol thanks for testing for me..
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    must be my end then :/ i don't get it its well bugging gme
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    "so I tested building something then restarting then editing the code then restarting and then removing" That works fine. The issue is building then restarting then editing the code every time i edit the code at this point it dupes in the database To disable edit the code comment out lines 269...
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    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Just removed the option to edit code for now and told everyone to remember them codes :P
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