another question in crash_spawner.sqf has it.
_playerPresent = false;
{
if((isPlayer _x) && (_x distance _pos <= 25)) then {
_playerPresent = true;
_finder =...
but the helicrash use, distance _pos <= 25
i dont know if mission system uses _pos, if not, this will work?
edit
i think mission use _coords, i'll try.
yes, but i didnt find a place to put this so i put in each mission file, and i get this error:
_finder = name _x;
[nil,nil,rTitleText,"Uma missao foi>
14:13:12 Error position: <_x;
[nil,nil,rTitleText,"Uma missao foi>
14:13:12 Error Undefined variable in expression: _x
14:13:12 File...
i am using this crash_spawner.sqf in my server
http://pastebin.com/eY7LmPn
this crash spawner uses a _finder and shows the name of the player who arrived helicrash
and i'm using DZMS
https://github.com/SMVampire/DZMS-DayZMissionSystem
i just want do add the name of player who completed...
so maybe i can fix _loot error?
(i am using this script >> http://opendayz.net/threads/release-custom-loot-for-epoch-updated-as-of-12-13-2014-1-0-5-1.18628 )
you know any other custom loot table or how to fix this one?
and what about ?
Error Zero divisor
File...
i had the same problem b4 too
in your start server. bat
changue
Expansion\beta\arma2oaserver.exe
to
arma2oaserver.exe
and after 1 day (i think) your server will appear in dayz commander and dayz launcher, and you can see players in server on gametracker.com, and you can see players on dart...
in this link has all changes made in all files?
- is what you deleted?
and + is what was added?
--
_light setLightAmbient [1,0,0];
_light setLightColor [1,0,0];
this is the rgb colour R | G | B / 256 ??
if is i'll try a blue or yellow colour, because the red looks like character is blocked...
another thing, i saw in a server using ESSV1, while player in Halo spawn when he get 200m altitude of the ground, he automatic open parachute.
anyway to do this in this version?
--
i am just wondering, why sometimes when you spawn the skins show with colour Red?
(and yes i can pick up this class)
everything worked, but i have to disable body check distance because my server don't want clear bodys :/
and last thing, i'm translating the script for my language and i found this if (_text == "Near MyGroup") in spawn.sqf
so where i need to translate "Near MyGroup" option? I mean, how many...
i put fn_selfactions in spawn folder and added in the top #include "classConfig.sqf" like you said, so i dont have to edit vip ids in three files every time, it worked very fine.
--
what about remove ground spawn option, and keep only halo?
--
and another thing is about bodycheck distance, how...
I would like to thank you for this incredible work.
i have already custom codes on my fn_selfactions like:
if ((getPlayerUID player) in vipClassLvl3) then {...};
how i can merge it now its was changed?
and how to disable ground or halo spawn?
and i can add more vip classes like _classLevel4...
not really, before i fix "cant seem to get bright sunny days" my game was going to dusk at 4pm using local date and time, so 5pm without full moon night is very very dark, and dawn at 7-8 am, so this was impossible to keep night in server,
but now i have only 5hours of night + 1 hour of dusk +...
i was trying to get only dawn at local time, not dusk.
--
in last tests after fix "cant seem to get bright sunny days" i got dusk at 8pm at dawn at 3pm so i think i can set offest +3;
so all working fine dusk at 11pm and dawn at 5am, and we don't need work on code.
(my bad not test this after...
^^ after http://opendayz.net/threads/cant-seem-to-get-bright-sunny-days.21459/#post-116786
i need to re-test, 30 min.
im trying to get a shorter night,that I can still see the sunset and sunrise (using local time)
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