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    dayz mission addin (serverside scripts)

    @Mihael and istealth and seaweeduk The initialisation must be the issue. Make sure in the init.sqf file in the (!isdedicated) section, it starts plrInit.sqf. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "addin\plrInit.sqf";}]; _nul = [] execVM...
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    dayz mission addin (serverside scripts)

    @zombieshack and tay200k I hope this brings you further: dayz mission addin (adding parts yourself)
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    dayz mission addin (serverside scripts)

    Sorry for the late reactions. I currently have limited time.. @Hoplit Remove all vehicle items from the .sqm file exept the ones named dog and ajust the total vehicle item count of that section in the .sqm file. @ConnorJ Should have answered you earlier and you have a point. Due to a anti...
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    dayz mission addin (serverside scripts)

    To all It could be the initialisation of scripts don't work properly since 1.7.6.1. Because a variable changed in dayz (thx Hangender) ifso change in plrInit.sqf the first row into: waitUntil {!isNil ("dayz_Totalzedscheck")}; @istealth replied @ConnorJ Interesting.Ill take a look at it.
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    dayz mission addin (serverside scripts)

    @Krenuds http://community.bistudio.com/wiki/forEach
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    dayz mission addin (serverside scripts)

    @Krenuds Technicaly in .sqf you could say that in a forEach run but in the script you mentioned above, it only applies to vehicles. And this specific script only applies for the driver of the vehicle, but that is filtered in the addaction.
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    HALO Jumps for dayz

    Hi Hangender I tried to skype you today. Can I reach you somewhere on TS? I am interested in dayz_Totalzedscheck... Although I am GMT+1
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    dayz mission addin (serverside scripts)

    @Krenuds Good you read the scripts and it's simple. You should read _x as a "wildcard" for: forEach (vehicles). Then _x is declared as: typeOf. If true then addAction.
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    dayz mission addin (serverside scripts)

    @sulo I will pack it together. @ConnorJ Yes I read the update. Teleport could be misused by script kids. Easiest way to disable teleport is removing content from teleport.sqf file. Then there will be no errors and no teleport. @Manatee The lift script works in 1.7.6.1 @rock2rap Remove...
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    dayz mission addin (serverside scripts)

    For all In the next update of this addin. - I will remove the anomalies. Teleporting needs adjusting anti-hax or what else. I prefere things to work unadjusted out of the box. - Lab. relocated without walls, west of Kamenka. - Dog script change. (not sure yet: attack other players if your a...
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    dayz mission addin (serverside scripts)

    @kosuki I am willing to share that snippet for 10.000 bucks but I like to give it all for free. You need from file plrInit.sqf the part I commented //camera move and just make plrInit.sqf start correctly for a client from init.sqf. @Mekoz It's good you found a way to do it. .
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    dayz mission addin (serverside scripts)

    @blowtorch If the intro does not work it means. plrInit.sqf is not initialized in the init.sqf file or there is an error in plrInit.sqf. I hope you find the cause.
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    dayz mission addin (serverside scripts)

    @Hvkki and Vilemouse Thats good to hear! @bobby yep @leica If everything works like intro, dogs and sit on the back. cargoLift should work aswell. They all start in plrInit.sqf. cargolift script works on UH and MI17. You can change that if you use other helicopters in vehInit.sqf. @ispan55...
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    dayZ NPC (AI) Units / Troops | Add to Server.

    I like this. Definitely will check it out. Cheers, .
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    dayz mission addin (serverside scripts)

    @vilemouse the line I wrote with the [] execvm "actions.sqf etc " yesterday is gibberish. don't use it. Ill try to hopon on your ts tommorrow. I gave it some more thoughts and more ore less you need to find out where the player is initialized in the action.sqf and integrate plrInit.sqf from...
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    dayz mission addin (serverside scripts)

    @zod That is not as it suppost to be. It must be you initialise two instances of: _nul = [] execVM "addin\vehInit.sqf"; It should be initialized ones in plrInit.sqf. See if you have two instances. Or is it in your init.sqf aswell. Hope it helps. @Vilemouse Do you have a TSserver. So I could...
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    dayz mission addin (serverside scripts)

    @Vilemouse I use the armaOA editor I dont know if this can edit Taviana.. @Blender easiest method is deleting the content of anomalyX.sqf files. Then file not found error is not there but anomaly is not created. @bobby Could be your action menu filled with actions so you only see first...
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    dayz mission addin (serverside scripts)

    @bobby I think you are fine. But do you know where to get a dog? The dogshouses with dogs are located with a random radius of 70 meters in: Bor, Msta, Polana, Vyshnoye, Grishino, Dubrovka. Take Vyshnoye. Often on the steep hillside or next to the road that goes up and North, near the village...
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    dayz mission addin (serverside scripts)

    @conner Correct I meant authentication. It means the database does not hook up whith the game. It is not related to my addin though. can you login with the default map. @khal I have those too in my log files. I don't think those lines will ban you. and in file "arma2oaserver.RPT" What does it...
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    dayz mission addin (serverside scripts)

    @khal Although the createvehicle.log might look impressive it is fine. What did your script.log file say when you got kicked/banned and the #number is important than we find a solution in notime. @ConnorJ "Requesting initialisation" means your player can't be retrieved from the database...
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