Current Server/Mission files will be posted here for server owners to put up their own servers!
If you have any questions please contact me about it via PM
NEW REALITY BUILD
Here!
This Supports more customization in your server/database ! Allowing for custom starting gear and custom...
DayZ Escape..
A whole new way to play..
New vehicles styled to DayZ..
Added features and new parts of the map to explore..
Apart from some of the added vehicles, guns and skins..
DayZ Escape was made with one major goal in mind.. Which was do something different and...
Basicly the ability to remove parts is already in your dayz 1.8 code its just commented out and can be added to your server in under a minute.
Get your fn_selfactions.sqf from your dayz code.. dayz code > compile > fn_selfactions.sqf
find the part about repairing vehicles.. line 263 with no...
Solved my problem!
Anyone here know how to force textures onto clients via the mod?
IE redoing textures of roads and forcing that to a client via the mod, I am trying something like this but I am not sure how to go about it.. if you know how to make stuff overwrite cherno files let me know...
I have been searching for a method or a way to do something ( I saw it on a dayz server before so I know its possible )
Does anyone know how to make a vehicle respawn at a certain point after every restart no matter where it is or what gear/state its in.
So I could make it spawn at a certain...
Hey guys, I will be showing you how to add fog to your server that looks like the fog from breaking point DayZ mod. It looks like this.. covering Balota airfield.
To add fog to your server you will need to only need to edit your mission.sqm file and add one more file.
Before I teach you guys...
Does anyone know where I can add fog to a regular dayz server that looks like the Breaking Point fog, or where in the DayZ code I could look to find the weather effects? Thanks
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.