Seems to be working fine for me, as i pickup/drop items it adds the weight to the display in the gear menu instantly. have been using it for a couple of weeks now.
Try this,
In init.sqf add
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
On the line below the very last };
same in description.ext, add
#include "R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
On the line below the very last };
This is how i have it set up and it works for me.
Hey, first off thanks for the awesome work here:)
I'm using a custom loot table following unkinhead's method here
http://opendayz.net/threads/animated-helicrashs-0-1-release.9084/page-4#post-31859
which works great,
But i'm trying to get it to work with 2 seperate loot tables, one for each...
Great, its working now, logged in and able to use the gyro without getting kicked, now just need to learn how to fly this thing in the dark.
thanks shin.
Just tried to log in and got on no problem,
The gyro was still there in the same spot so in the name of science i tried to move it again, instant admin ban again. this was about 10 minutes ago. could it be that its hacked in and any interaction with it ends in a ban?
So if anyone see the gyro...
Hey, got admin banned on shinkickers digs just now,
Found a gyro parked outside elektro, couldnt get in it, but had the option to rotate and push, as soon as i clicked to push i was banned.
First off got to say love the direction this is going in, more variety of guns but much less ammo and fewer animal spawns, great stuff.
Something i'd love to see is molotov cocktails, crafted using whiskey bottle, bandage and filled at a fuel tank, matches needed to actually use, takes a long...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.