Is there a fix in this thread for the house bug?
I had a Hero L1 house set up, tons of gear in it, and I exited, and entered the house, and all the gear was permanently gone.
It happens randomly to random players.
Working with my developer, we have found numerous possible causes, and attempted to fix them.
One being our antihack, it's a custom coded antihack that is unique to our server, and it spawns in a few hundred cows for something... He managed to get it down to about 10 cows.
Another thing...
If you want, you can add me on Skype.
'Buttery-Toast' (Don't ask :P)
I have been poking around, and have a few ideas as to what could be causing it.
We can post here if we find a nobel prize breakthrough...
Same here..
People either turn into Birds, or get kicked for createvehicle #1.
It's ruining my server...
1:13:22 NetServer: users.get failed when sending to 118407413
1:13:22 Message not sent - error 0, message ID = ffffffff, to 118407413 (Tom)
1:13:22 NetServer::SendMsg: cannot find channel...
Hey,
After a few hours of having a near full, or full server... Or sometimes even at complete random, when a player respawns, they will be a bird.
If I set the BE Filter for 5 'SeaGull', It kicks players for CreateVehicle restriction #1, That seemed to cause more damage, So I set it to 1...
Usually about an hour after the server is up, it starts to fill up, and bam...
Everyone is crying about getting 3 FPS...
Not sure if this is a DayZ issue, or if it is something that can be tweaked with Reality.
Is there some sort of fix for this?
A way to reduce the amount of zombies...
Hey,
I have a rather odd issue..
It appears that when I add a vehicle to the vehicle table, and set it to spawn when I run the spawn script, it says the vehicle was spawned, yet the vehicle ceases to exist within the game.
I use a tool called TSW to view vehicle locations, and statistics to...
My server has 64 players on during the day, no desync, some delay in picking up items though.
(and of course, loads of hackers)
MinBandwidth=194857600;
MaxBandwidth=1073741824;
MaxMsgSend=92;
MaxSizeGuranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999997...
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