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  1. Franky

    celle map dogs?

    http://opendayz.net/threads/dayz-mission-addin-serverside-scripts.7840/ Here ^^
  2. Franky

    [Release] Germany Celle 2013

    Graz have taken on a promotion at work and his time with Celle is fairly reduced. He asked me for cooperation, so we can make some fixes and add this in 2.0, but he want to add snow and a boneyard ^^ We have then two different Celle versions again, one with snow (graz 2.0) and one without snow...
  3. Franky

    [Release] Germany Celle 2013

    Hmmm... There are no changes in the .fsm file... Did you rebuild the dayz_server.pbo?
  4. Franky

    [Release] Germany Celle 2013

    Blue lights doesnt work yet, its very hard to make on the right positions. Press "F" into the police car to change Horn to Siren ^^
  5. Franky

    [Release] Germany Celle 2013

    Update released :eek: In First post u get the changelog, credits and downloads ^^ For some new animations :
  6. Franky

    [Release] Germany Celle 2013

    Here the Editor files ;) but u need 1.1 for open one of these files :p 1.1 coming soon (1 day remaining?) :eek:
  7. Franky

    [Release] Germany Celle 2013

    Me 2 ;) @Manatee Most of the building additions made by me ^^ Wait for the next update and i will release the source files of them :)
  8. Franky

    [Release] Germany Celle 2013

    @ Major.Pain Try to download the client files with "play with six". @Manatee I've no source from these models, u can look @ first post. The Skoda, A6 and other models are from Armaholic (Klick the blue Addonname) but we are try to made some melee weapons for the next update.
  9. Franky

    problem with markers

    In the position line, u must be three values. It has the X,Y and Z axis. And you have only the X and Y axis... EDIT: The SQM File has the Axis: X,Z and Y
  10. Franky

    [Release] Germany Celle 2013

    Its online in play with six now
  11. Franky

    Celle Bug Reports

    Old bug since 1.7.5.1: You become a bandit, you lost all your gear and get teleported. Same with the files player_spawn_2 (DeadEye's reply) and player_wearClothes.sqf only rename Bandit1_DZ to Bandit1_DZC, same with BanditW1_DZ to Bandit1W1_DZC
  12. Franky

    [Release] Germany Celle 2013

    Yes ^^ i hope so, thread is online there
  13. Franky

    [WIP] Celle 2013

    Version 1.0 released: http://opendayz.net/index.php?threads/release-germany-celle-2013.8394/ :)
  14. Franky

    [Release] Germany Celle 2013

    Mod Germany Celle 2013 Based on the official DayZ 1.7.6.1 Current Version: 1.1 Full Download Here 1.1 Mod Update (if you already own Celle and 1.0) Download Here Server Files for v1.1 Download Here Server Files are based on Reality 1.7.6.1 including Messaging, InvCust and Killmessage...
  15. Franky

    Celle Bug Reports

    I think you have to resign the files so that it works. But because the Users need those signed files to, Graz has to do this and roll out an update.
  16. Franky

    Celle Bug Reports

    I had the same problem with my Celle mod ^^ The fix for the "Celle barracks" is simple: @Graz Go into your buildingloot.hpp (i've this in config.hpp) and change: class Land_MBG_Companybuilding_1 : Barracks { to class Land_mbg_companybuilding_1 : Barracks { and there is loot in the...
  17. Franky

    Request for 1.8

    http://opendayz.net/index.php?threads/wip-celle-2013.8114/ ;)
  18. Franky

    [WIP] Celle 2013

    Hi everybody, I want to introduce you an alternate version of DayZ Celle. A less pvp, but more DayZ Zombie apocalypse focused map. Why did I create a seperate version of DayZ Celle? I feel like the current version has developed in a complete wrong direction and did not capture the spirit of...
  19. Franky

    Request for 1.8

    I want a complete change. Celle is a town in Germany and not a weapon amory like in 1.7.5.1 Why they are RU police/military Zombies? Where are the german police/military? Whats with German weapons? (except G36) I think, i try to make a own Celle mod...
  20. Franky

    Celle Bug Reports

    Server side fix for: * Download and overwrite it into your @DayZ_Celle foldier: dayz_code.pbo http://dayz.wasd.at/dayz_code.zip * put these .sqf files and overwrite the "init.sqf" into your Mission .pbo *Bandit skin/teleport bug fixed
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