Graz have taken on a promotion at work and his time with Celle is fairly reduced.
He asked me for cooperation, so we can make some fixes and add this in 2.0, but he want to add snow and a boneyard ^^
We have then two different Celle versions again, one with snow (graz 2.0) and one without snow...
@ Major.Pain
Try to download the client files with "play with six".
@Manatee
I've no source from these models, u can look @ first post. The Skoda, A6 and other models are from Armaholic (Klick the blue Addonname) but we are try to made some melee weapons for the next update.
In the position line, u must be three values.
It has the X,Y and Z axis.
And you have only the X and Y axis...
EDIT:
The SQM File has the Axis: X,Z and Y
Old bug since 1.7.5.1:
You become a bandit, you lost all your gear and get teleported.
Same with the files player_spawn_2 (DeadEye's reply) and player_wearClothes.sqf
only rename Bandit1_DZ to Bandit1_DZC, same with BanditW1_DZ to Bandit1W1_DZC
Mod Germany Celle 2013
Based on the official DayZ 1.7.6.1
Current Version:
1.1 Full Download Here
1.1 Mod Update (if you already own Celle and 1.0) Download Here
Server Files for v1.1 Download Here
Server Files are based on Reality 1.7.6.1 including Messaging, InvCust and Killmessage...
I had the same problem with my Celle mod ^^
The fix for the "Celle barracks" is simple:
@Graz
Go into your buildingloot.hpp (i've this in config.hpp) and change:
class Land_MBG_Companybuilding_1 : Barracks {
to
class Land_mbg_companybuilding_1 : Barracks {
and there is loot in the...
Hi everybody,
I want to introduce you an alternate version of DayZ Celle.
A less pvp, but more DayZ Zombie apocalypse focused map.
Why did I create a seperate version of DayZ Celle?
I feel like the current version has developed in a complete wrong direction and did not capture
the spirit of...
I want a complete change.
Celle is a town in Germany and not a weapon amory like in 1.7.5.1
Why they are RU police/military Zombies? Where are the german police/military?
Whats with German weapons? (except G36)
I think, i try to make a own Celle mod...
Server side fix for:
* Download and overwrite it into your @DayZ_Celle foldier:
dayz_code.pbo
http://dayz.wasd.at/dayz_code.zip
* put these .sqf files and overwrite the "init.sqf" into your Mission .pbo
*Bandit skin/teleport bug fixed
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